KR Allegiance System

In Knight Realms you are given the chance to pledge your characters allegiance to either a land or a household.  Lands are noble territories typically ruled by lords or ladies and households are large families or influential political factions who swear allegiance to a land.

Swapping Allegiances

Changing your character’s allegiance from one land or household to another is seen both in and out of game as a regular and acceptable practice.  If you are not having as good of an experience in one land as you feel you would in another you should not hesitate to change your allegiance and try out something different. This encourages the leaders to treat their vassals with respect and to be mindful of their complacency or lack there of. Nobles, however, cannot change allegiances away from the lands that they are connected to, without first renouncing their status or by being shifted in assignment by the Count.

Lands

Lands are comprised of the provinces of Travance only and receive two benefits.  First is an “Allegiance Award”, its strength determined by the number of attendees for a given month who have sworn allegiance to the land. The second are “Land Card” benefits. Each month the lord/lady of a land is given a certain number of these cards also based on the number of attendees for a given month for that land. These cards hold boons that represent the lands ability to provide for its people. The lord/lady may give them out as they deem fit. A land may only statistically benefit from the allegiance of two household and the alliance of two other lands per event.

Households

Households are groups or families that represent either a political power or force of power in Travance. A household must have a minimum of five players present and maximum of ten. If a household does not become the Bannermen of a Land, its members may gain the effects of a rank I allegiance award, but only if the household has exactly ten members in attendance and signed up.

Allegiance Award

Allegiance Awards are based on the total number of attendees at a particular event. These benefits are periodic based and can be bestowed upon their people at any time after the game is started. For a Land, only a noble or their designee is authorized to sign off on a player’s Allegiance Award.  For a Household, only the designated current head of that household or their designee may sign off the Allegiance Award. The person signing off the Allegiance Award is responsible for checking the charts in logistics ahead of time to confirm that they are assigning the correct award.  ALWAYS check the allegiance sheet in logistics before beginning the process of giving out the allegiance award to your people.

Ranking Chart for Allegiance Awards

Rank 1 / 10 – 25 / + 5 Healable Body, OR + 5 Refreshable Career Pts, OR 5 Build worth additional uses of skills already known off of Lower Lists

Rank 2 / 26 – 50 / + 10 Healable Body, OR + 10 Refreshable Career Pts, OR 10 Build worth additional uses of skills already known off of Lower Lists

Rank 3 / 51 – 75 / + 15 Healable Body, OR + 15 Refreshable Career Pts, OR 15 Build worth additional uses of skills already known off of Lower Lists

Rank 4 / 76+ / + 20 Healable Body, OR + 20 Refreshable Career Pts, OR 20 Build worth additional uses of skills already known off of Lower Lists

((If 100 individual characters are signed up on the system add Dodge x1 to all lands and households

If 200 individual characters are signed up on the system add Resist x1 to all lands and households

-       An individual character is considered a character number with no asterisk next to it. ))

Bannermen (House Hold Allegiance)

A household may option to become the Bannermen of a chosen land, allowing the land to add the household’s total numbers to its own.  In return for this pledge of loyalty the household may use the final allegiance award rank of that land, which has the potential to be much higher. A land may not under any circumstances hold more than two households as Bannermen at a time. This is represented on the allegiance sheet by taking the numbers on the household’s list and writing them again on the lands, with an asterisk before each number (ex. *544).

Allies (Land Alliances)

A land may form an alliance with up to a maximum of two other lands. For each such alliance both lands involved gain +10 to their total numbers. This is represented on the allegiance sheet by taking the first ten character numbers on the other lands list and writing them on yours with an asterisk before each number (ex. *545)

Land Cards

Land cards are dated cards that give a benefit to whom it is handed. Lords or rulers of a land, or their designee, are given the cards in the beginning of an event, and they may choose who, when and how to distribute the cards. They receive 5 random cards for each rank they are declared at after lay-on. A single character may only benefit from one land card per weekend.  These cards if not used do NOT carry over to future events.

“Well Fed” (Recipient gains +15 BP healable, all event)

“Well Armed” (Instant arms or armor repair card, 1 shot instantly replace any broken weapon, shield, or repair all AP, can be used during combat)

“Well Rested” (Recipient gains +5 Career Points refreshable, all event)

“Well Connected” (Train in any lower list skill by turning this card in to a marshal)

“Well Stocked” (This card replaces all commodity cards for one person for one event)

Determining Current Rank

At the beginning of each event, when signing in there will be an Allegiance sign-up sheet attached to a clipboard in Logistics. On the sign-up sheet will be a list of current Allegiances, and any single character number may be written upon the list under the correct heading. Any lords/leaders intending to use their allegiance awards for the weekend must reference this list before being able to determine at which rank they are for the weekend.  If you have multiple characters they may all sign up under different headings since they all have different character numbers. It is the responsibility of each player to sign their characters up on the list so that the land/household is given credit for their attendance. Because some players may sign in Saturday, it is possible that a land or households rank will change between Friday and Saturday.  Character Numbers with asterisks in front of them represent the boost given to a land from their Alliance with other lands and from Households that have declared their Allegiance to the land.

Examples of how to properly write the Allegiance Award

1) Allegiance Award - Disarm x2 (4), Parry x1(6) – C#232 (Sir John)

2) Allegiance Award - +15 MP – C#212 (Master Silverbow)

3) Allegiance Award - +20 BP / Dodge x1 – C#156 (Lady Blackthorn)

Influence Point Chart

The following items may be purchased with Influence points.  Influence Points are earned by lands, as they perform tasks. These tasks are made avaiable to the rulers of the lands, who then must oversee the execution of those tasks. 

You may purchase multiple influence favors each month, but you may only purchase one instance of each favor per month. These may be used to benefit your vassals or even the members of households that are currently aligned with your land.

5 Points Receive one Greater Essence
10 Points Have a specific Lower List teacher come to your lands to teach your vassals only. (x)
15 Points Have a specific Master list teacher come to your lands to teach your vassals only. (x)
30 Points Have a specific Heroic list teacher come to your lands to teach your vassals only. (x)
30 Points Hire the rights to a master bounty target for your land (Sub-Boss level NPC with treasure) (x)
60 Points Hire the rights to a heroic bounty target for your land (Boss level NPC with treasure) (x)
50 Points Purchase 1 Royal Token for your land (favor token from royal nobility) (x) *
50 Points Purchase a Kingdom recognized “vanity” title for one of your vassals (x) **
20 Points Receive double the number of land cards for the following month. (x)
15 Points One vassal of your choice is honored with a seat at the high table for the Baronial Feast (x)
35 Points One vassal of your choice is given a private thirty minute meeting with the Count or Baron (x)
25 Points One Ritual Rune (Sorcery, Ceremonies or Rites) (x)
50 Points Two three-socket items, each with 10 build worth of Runes.  Award to your Vassals (x)
100 Points Three three-socket items and 30 build worth of Runes. Award to your Vassals (x)
100 Points Arrange a meeting with someone special (Named NPC – Ask for approval before purchase) (x)
125 Points Will award an Artifact to one of your chosen vassals during feast (x)
50 Points Receive supply packages from the Count (Fate of Greater Supply x 3) (x)
25 Points At the start of the event all of your vassals start with Armor imbued with max points. (x)
25 Points At the start of the event all of your vassals start with 20 extra body points that do not refresh (x)
25 Points At the start of the event all of your vassals start with 20 extra career points that do not refresh (x)
25 Points Six of your vassals may purchase Fates during the event, and may purchase the same Fate twice. (x)
25 Points Your Statehouse is upgraded for the month with reinforced doors, windows, and masterwork lock (x)

* A land my not possess more than one royal token at one time. This is a limited use “get out of jail” token.

** Example of a title: “Chess Champion of Kormyre”, “Master of Antiquities” – Titles are recognized and recorded by the kingdom, but never allow for actual power.