Rules Updates: Critical Condition, New Player Equipment, Dominate / Control

  • GJSchaller
  • GJSchaller's Avatar
  • Platinum Member
  • Platinum Member
  • Character is to a person, what carbon is to steel.
  • Posts: 10421
  • Thank Yous: 1379
14 years 10 months ago - 14 years 10 months ago #54646 by GJSchaller (GJSchaller)
In our quest to consolidate the rules and eliminate a bunch of exceptions and extra paragraphs, the following update will help streamline things, without changing the intent of the rules:

Addition to the Critical condition:
A character in the Critical State may not be targeted by effects other than ones that would bring them out of the Critical condition (by healing or killing them), or otherwise suspend the character's time in this state.  Any existing active effects on the character are removed when the character enters the Critical condition.


(This removes the following two paragraphs, since they are now redundant:

* Dominate and other mind effects can be used on a subject and remain in effect if the subject is unconscious for any reason. Once a person is in the critical stage of her death count, she is immune to mind effects, and all current mind effects upon her are cancelled.

* Paralysis and hold effects cannot be used on a target that is in the critical stage of its death count; these effects will wear off once the target enters the critical stage if they were put on the target beforehand. The only exception is if the skill itself specifically says it works in the critical stage.

[hr]

The following paragraph is being added to the Creating a Character section:

Starting Equipment
When you start play as a new character, that character enters game with some basic equipment.  Your character begins the game with the following:

1) Item cards for any weapons you are carrying at the time the character enters game.  All weapons are made of basic materials (Wood or Steel).

2) Item cards for any Armor you are wearing at the time the character enters the game.  All armor is made of basic materials (Leather or Steel).

3) Characters with Production Points (characters that can make Alchemy, Herbals, or Poisons) may start the game with as many PP in alchemical compounds as they have on their card at the time the character enters the game - these must all be Rank I or II compounds, and the character must be able to make them herself.

4) A New Player will also start with a New Player Packet, which will include basic information about the game, and starting coin for their PC.

Any additional items, including basic weapons and armor, must be acquired In-Game once the character has entered play.


[hr]

The Enchantment spell "Dominate" is being renamed "Enslavement."  This will help differentiate it from the Psionic Dicipline with a similar name.

The spell Enslavement, the discipline Dominate, and the prayer Control, all are revised as follows:

This spell / prayer / discipline places the subject under the caster’s control for a duration of fifteen minutes. The caster can order the subject to take any action she desires, and can issue complex instructions that the subject must fulfill to the best of her ability. The subject must apply her best efforts to accomplishing the orders given to her, to the extent of using abilities that the caster may not have been aware of, but would aid in performing an assigned task. The subject has no free will of her own whatsoever and cannot act on her own initiative, except where that initiative would directly aid in successfully completing an order given to her by the caster. The subject cannot be coerced into answering any questions truthfully by means of this spell. The subject possesses a complete memory of the experience of being under this spell.



Lord Gideon Weaveforger of Kaladonia
Steward of Elvalion
OOG: Geoffrey Schaller
Last edit: 14 years 10 months ago by Unnamed user.

Please Log in to join the conversation.

  • GJSchaller
  • GJSchaller's Avatar
  • Platinum Member
  • Platinum Member
  • Character is to a person, what carbon is to steel.
  • Posts: 10421
  • Thank Yous: 1379
14 years 10 months ago #54647 by GJSchaller (GJSchaller)
These have been updated in the online rulebook.


Lord Gideon Weaveforger of Kaladonia
Steward of Elvalion
OOG: Geoffrey Schaller

Please Log in to join the conversation.

14 years 10 months ago #54648 by Alexandre Blythewood (Eleventh Phoenix)
There's a slight typo in that description, Geoff.

for a duration of one fifteen minutes


-Alexandre Blythewood

OOG: Zach Theis

Please Log in to join the conversation.

  • GJSchaller
  • GJSchaller's Avatar
  • Platinum Member
  • Platinum Member
  • Character is to a person, what carbon is to steel.
  • Posts: 10421
  • Thank Yous: 1379
14 years 10 months ago - 14 years 10 months ago #54649 by GJSchaller (GJSchaller)
Dammit, it would be the one I have to fix in 3 places...

Edit: Updated.


Lord Gideon Weaveforger of Kaladonia
Steward of Elvalion
OOG: Geoffrey Schaller
Last edit: 14 years 10 months ago by Unnamed user.

Please Log in to join the conversation.

  • shalok
  • shalok's Avatar
  • Senior Member
  • Senior Member
  • in vino veritas
  • Posts: 178
  • Thank Yous: 17
14 years 10 months ago #54650 by shalok (shalok)
I could not find it anywhere but does the rule of clergy being cut off from their powers still exist when dominated?

~Knight Templar Shalok Kensington of the Order of the Valiant Shield
Master of the Hunt

oog- Mahoney
Larp Armor and Latex Weapons- larpexchange.com

Please Log in to join the conversation.

  • GJSchaller
  • GJSchaller's Avatar
  • Platinum Member
  • Platinum Member
  • Character is to a person, what carbon is to steel.
  • Posts: 10421
  • Thank Yous: 1379
14 years 10 months ago #54651 by GJSchaller (GJSchaller)
Good catch.  I can't find it in writing, either, but that's one that's been in play for a while.  I'll run it by James and make sure we codify it properly.


Lord Gideon Weaveforger of Kaladonia
Steward of Elvalion
OOG: Geoffrey Schaller

Please Log in to join the conversation.

Time to create page: 0.574 seconds