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Changes to in-game areas
14 years 11 months ago #61134
by Gallion
- James C. Kimball Director, Knight Realms
Changes to in-game areas was created by Gallion
The following changes will take place starting at the next event:
- The building previously used as "The Guard Barracks" is now going to be used as "The Monastery"
- The building previously used as "The Monastery" is now going to be used as "The Barons Manor"
- as a side note, the field with the tower will slowly be transformed into a Baronial Courtyard
- The areas of Draga'Mire and Pendarvin are being swapped.
I will try to make an updated version of the map before the October event.
- The building previously used as "The Guard Barracks" is now going to be used as "The Monastery"
- The building previously used as "The Monastery" is now going to be used as "The Barons Manor"
- as a side note, the field with the tower will slowly be transformed into a Baronial Courtyard
- The areas of Draga'Mire and Pendarvin are being swapped.
I will try to make an updated version of the map before the October event.
- James C. Kimball Director, Knight Realms
- Martin Bridge
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- Senior Member
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14 years 11 months ago #61135
by Martin Bridge
OOC Name - Martin Bridge
Replied by Martin Bridge on topic Changes to in-game areas
To paraphrase Hans Moleman.
Oh Dear. Ah well, See you in game...
Oh Dear. Ah well, See you in game...
OOC Name - Martin Bridge
14 years 11 months ago #61138
by mferro54
IG: Josephine Weaveforger,
Carlotta OZ
OOG: Mary Bouchard (nee Ferro)
Replied by mferro54 on topic Changes to in-game areas
Sorry, does that mean there is no more guard house?
IG: Josephine Weaveforger,
Carlotta OZ
OOG: Mary Bouchard (nee Ferro)
- Caelvan
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- Blights will taste my sword. Those who corrupt Arawyn will pay with their lives
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14 years 11 months ago #61152
by Caelvan
Caelvan Renaith
[hr]
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Gal'Azin Merikh Tazam
Death's Will
[hr]
OOG:
Conor Peckham
-Marshal
Replied by Caelvan on topic Changes to in-game areas
^^^ right as I was becoming a guardsmen^^^ (not why i did it)
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Gal'Azin Merikh Tazam
Death's Will
[hr]
OOG:
Conor Peckham
-Marshal
14 years 11 months ago #61154
by Winks
Replied by Winks on topic Changes to in-game areas
This is just so there's a faster reaction time when the Monastery gets attacked, sin't it?
- GJSchaller
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- Character is to a person, what carbon is to steel.
14 years 11 months ago #61155
by GJSchaller
Replied by GJSchaller on topic Changes to in-game areas
Or a slower time when the Baron's Manor is attacked... 
As James noted, the whole area by there is in the process of being developed, so more buildings will eventually be coming to house more people.
As James noted, the whole area by there is in the process of being developed, so more buildings will eventually be coming to house more people.
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