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New Logistics/NPC Area
14 years 9 months ago - 14 years 9 months ago #64403
by Gallion
- James C. Kimball Director, Knight Realms
New Logistics/NPC Area was created by Gallion
New Logistics/NPC Area
Starting this month we will be using a new area for Logistics/NPC and Sign-in. What we have known as the Barn will now be an in-game area, its use yet to be determined, though probably some upscale meeting room as well as a large modsite room.
The new Logistics area is behind the barn. The white door closest to the escape ladder will be known as the NPC entrance. The Door in the middle of the building, to the immediate left of the NPC entrance will be known as the PC entrance. For sign-in the line will be the NPC entrance. After signing-in, any PC who needs something from logistics will need to go through the PC entrance only. The purpose of this new set up is to keep PCs out of the main part of logistics, so the Monster Marshal can easily separate PCs needing help from NPCs that they can send out. Currently the PC entrance is still the old barn door, after the weekend we will put a regular door there.
There is also an NPC exit door. The idea is for the room to flow. Enter through the entrance, flow around the centered kiosk MM area, and then exit through the exit door in the adjoining open room.
In general the new logistics area will be a far superior area for us to run the game from. It is very well insulated, so in the wintertime it will be easily heated. There will most likely also be a watercooler with a hot water tab, so NPCs can make tea, hot chocolate, or instant coffee, in between assignments. It will also place a much better buffer between the NPCs waiting outside logistics and the inn, removing the line of sight and the extra need to suspend disbelief. Over the next few months we’ll continue to add new things to logistics, including plans to add a bathroom and wash sink come spring.
While I have installed automatic door closers, please still be careful to close the door behind you when entering and leaving logistics, especially the PC area. While it is well insulated, keeping the door closed will help to keep the rooms warmer longer.
Starting this month we will be using a new area for Logistics/NPC and Sign-in. What we have known as the Barn will now be an in-game area, its use yet to be determined, though probably some upscale meeting room as well as a large modsite room.
The new Logistics area is behind the barn. The white door closest to the escape ladder will be known as the NPC entrance. The Door in the middle of the building, to the immediate left of the NPC entrance will be known as the PC entrance. For sign-in the line will be the NPC entrance. After signing-in, any PC who needs something from logistics will need to go through the PC entrance only. The purpose of this new set up is to keep PCs out of the main part of logistics, so the Monster Marshal can easily separate PCs needing help from NPCs that they can send out. Currently the PC entrance is still the old barn door, after the weekend we will put a regular door there.
There is also an NPC exit door. The idea is for the room to flow. Enter through the entrance, flow around the centered kiosk MM area, and then exit through the exit door in the adjoining open room.
In general the new logistics area will be a far superior area for us to run the game from. It is very well insulated, so in the wintertime it will be easily heated. There will most likely also be a watercooler with a hot water tab, so NPCs can make tea, hot chocolate, or instant coffee, in between assignments. It will also place a much better buffer between the NPCs waiting outside logistics and the inn, removing the line of sight and the extra need to suspend disbelief. Over the next few months we’ll continue to add new things to logistics, including plans to add a bathroom and wash sink come spring.
While I have installed automatic door closers, please still be careful to close the door behind you when entering and leaving logistics, especially the PC area. While it is well insulated, keeping the door closed will help to keep the rooms warmer longer.
- James C. Kimball Director, Knight Realms
Last edit: 14 years 9 months ago by .
- GJSchaller
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- Character is to a person, what carbon is to steel.
14 years 9 months ago #64404
by GJSchaller
Replied by GJSchaller on topic New Logistics/NPC Area
Woohoo!
Thank you, James!
Thank you, James!
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14 years 9 months ago #64405
by rivanyasi
Replied by rivanyasi on topic New Logistics/NPC Area
The fact that this has been realized is a testament to everyone who helped put it together... great job, everyone!
I'm especially looking forward to the not-freezing.
I'm especially looking forward to the not-freezing.
14 years 9 months ago #64406
by geezer
Edwin Haroldson
Loremaster
Master of the Mages' Guild
An ethical person does the right thing when no one is watching.
OOG - Charlie Spiegel - Kitchen Marshal
"War is a matter of vital importance to the State..."
Replied by geezer on topic New Logistics/NPC Area
Thanks to all who worked and will continue to work on it.
Edwin Haroldson
Loremaster
Master of the Mages' Guild
An ethical person does the right thing when no one is watching.
OOG - Charlie Spiegel - Kitchen Marshal
"War is a matter of vital importance to the State..."
- Martin Bridge
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14 years 9 months ago #64407
by Martin Bridge
OOC Name - Martin Bridge
Replied by Martin Bridge on topic New Logistics/NPC Area
All I can say is that I look forward to seeing the new stuff.
OOC Name - Martin Bridge
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