Help with Smith Paths

9 years 6 months ago #138382 by Killroy Rambutan (Killroy Rambutan)
New player here! Just finished my first weekend

Hello :cheer: I was hoping that someone could clarify a few things for choosing my ranked skills in my smithing paths. I read in the rulebook that every skill has a prerequisite of the rank before it but on the character builder, there is no level requirement for the skills? So does that mean that I can go all the way to my ranked 4 ability for Metalsmithing as long as I do the first three?

Another question I have is regarding forging weapons and having physreps for them. If I have a physrep weapon that had an item card, can I forge that into a new weapon? If I have a physrep that has no item card yet can I forge that into a superior weapon? With the correct amount of points of course.

Third, where can I find uncommon materials and higher? Are they purchased IG or are they found?

Fourth, I read that a rank 3 or higher forge must be put in one spot for the duration of the event but does that mean that a rank one and two can be moved with me? Can I set it up in my tent but then bring it down to the lake?

Lastly, I was laughing about it with my friends but Door Reinforcements......can they be used on our tents?

Thanks to all of you for a great weekend. Everyone was so nice and welcoming even if it was 1000 degrees out.

Killroy Rambutan
This is my partner Pemba.......talk to him.


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9 years 6 months ago - 9 years 6 months ago #138388 by Terzak (TheArchMage)
Though I am not a marshal of any kind, I am a casual scholar of the rulebook, and I believe this passage may help you:

'Almighty Rulebook, hear my prayer; Logos, Recordos, Clarificus, Informus, Holy Word Rules-Marshallus: Grant Quote!'

Changing Weapons: If a character has on them an additional phys rep for a given armament item card type (1 HE, 2HB, etc), they may at any time chose to switch phys reps by either sheathing or dropping their first phys rep and taking out the additional phys rep, representing the character changing weapons. If a character does not have an additional phys rep for a given armament item card type, they must spend 20 seconds actively changing their weapons. If they take any action that affects another person, they must start counting the 20 seconds again. It is assumed that if you do not have an additional phys rep for a given armament item card type, that you do not have an additional armament of that type ready to be used in combat.


The underlined sentence proves that one physrep can represent multiple item cards. This means that you can forge a new weapon item card and use an old physrep for it, or forge a superior weapon item card (or any type of armament really) and use either the exact same or completely different physrep for it (except in the case of using a dagger as an armor physrep or vice-versa, as that'd be weird.)

Hope that helps!

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Professor Terzak Winstonshire

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Last edit: 9 years 6 months ago by Terzak (TheArchMage).
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9 years 6 months ago #138398 by Belketra Folles (pleasantexample)
Prayer shield.

[hr]

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9 years 6 months ago - 9 years 6 months ago #138405 by Nalick (NalickDeMarche)
Hi, David! I'm glad you had a great time even though, yeah, we could've cooked pizzas on the back porch of the Inn!

I read in the rulebook that every skill has a prerequisite of the rank before it but on the character builder, there is no level requirement for the skills? So does that mean that I can go all the way to my ranked 4 ability for Metalsmithing as long as I do the first three?



That's right. There's no level requirement in the Rulebook either. Just make sure you have at least one of each skill of the preceding rank.

Fourth, I read that a rank 3 or higher forge must be put in one spot for the duration of the event but does that mean that a rank one and two can be moved with me? Can I set it up in my tent but then bring it down to the lake?


Yes and yes.

Lastly, I was laughing about it with my friends but Door Reinforcements......can they be used on our tents?



Door Reinforcements can indeed be used on tents, as they are basically a cabin.


-Jeff

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Last edit: 9 years 6 months ago by Nalick (NalickDeMarche).
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9 years 6 months ago #138415 by Corson Vrill (Corson)
Dave I really hope door reinforcements do not require us to lay any more yarn by our entrance lol.

(Salvatore G.) "It's the beauty, not the ugly, that hurts the most."
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9 years 6 months ago #138420 by Killroy Rambutan (Killroy Rambutan)
Thank you all for the clarifications, it makes me feel very happy that I choose smith. Now i cannot wait to work on my character a bit and be ready for the next event I can make. :cheer:

I might just put yarn hanging from the top of the tent just to annoy Joe :silly:

Killroy Rambutan
This is my partner Pemba.......talk to him.


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