Remember control kiddies every blow should be a kill or set up for a kill

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16 years 1 month ago #37635 by Radu Dragovic (Radu Dragovic)



Radu Dragovic-Guild Grave Digger and Carpenter of The Black Orchid Merchant Company



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16 years 1 month ago #37638 by Jurgur'mosh Goretusk (MattF)
But, Bottle No Swing Back.  ;)

On a serious note I wish more people would emphasizes their combat on real skills as opposed to tag skills, just my opinion and good find Jeff.

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16 years 1 month ago #37679 by Keith_Stratton (Keith_Stratton)
I agree. Whenever I fight (as a PC or an NPC) I try to fight as if my weapon had real weight. Takes me at least a second or three between swings.

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16 years 1 month ago #37680 by Thorgrim Ironfeld (MitchC)
Simple solution, near realistically heavy weapons ;) Mine is an axe and its rather hard to make an ultra-light axe apparently. I payed Ataliers Nemesis extra to counter balance mine but apparently that didn't work too well. Like the Calimacil's, this puppy (while looking awesome) is over a pound in weight.

So, despite my being a bit beefy, its near impossible to machine gun with my rep if I even wanted too lol. I'm sure after a rather long combat I'll be wishing for the light-as-a-feather reps most wield heh.

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16 years 1 month ago #37684 by Malcolm (Malcolm)
Anything like that for blunt weapons?

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16 years 1 month ago #37722 by Erim Walker (shiva14b)
*not a plug*

If you're looking for a heavy blunt Jimbob, the Calimacil Barkak mace is beastly heavy relatively speaking, as is the Scrow hammer.

"Ok we can attack... but if we miss, we'll hit the villagers."
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