Event | In-Game Masquerade Ball |
Place | The Moresca Hall (361 Union Center Road, Ulster Park, NY 12487) |
Time | 5:00 P.M. to Midnight (Arrive at 2:00 P.M. to sign in). Date each year will be listed on the Calendar of Events. |
Cost | $40 (+ option to purchase up to +5 build at $10 each.) |
Details
- You receive 10 to 15 build depending on the admission you pay.
- It is a masquerade ball, please bring a mask.
- No combat is allowed. In-game, the Count has you check your weapons at the door
- There will be a feasting, dancing and entertainment.
- You will be allowed to learn any one skill as per the rules below.
- Due to limited parking, carpooling is encouraged if possible.
Addtional Details for each year's event will be posted on the Forums - please visit there for updates!
Time
Sign in will begin at 2pm. Please plan to arrive on or slightly after that time. We wish to begin the game at 5pm, and we plan to close registration at 6pm. If you absolutely have to arrive after 6pm, send James an email to make sign-in arrangements. The ball will end at midnight.
Parking
Try to car pool if possible. Park very close together to maximize on space. If you begin to park along the driveway, than only park on one side, whichever side people are parked on. Do not park on the opposite side of other cars along the road, causing the road to be tightened too much. At any point in time a fire truck needs to have access to the main building.
KR Policy
All of the KR policies extend to this event as they would to any other one-day in-game event. Anyone found to be breaking any policies will be punished to the same degree as of at a full weekend event. In particular this reminder is being especially made in regards to alcohol. If you arrive intoxicated you will be turned away at the door.
Costuming and Make-Up
To reduce on waiting time, and maximize on play time, we strongly encourage you to dress-up prior to arriving at the hall. If you cannot, than their will be bathrooms in which you can dress.
The KR make-up kit will not be available. Plan your make-up needs ahead of time. You should attempt to do your make-up outside or in your car. Bring a mirror with you if you will need it. If you must do make-up in the bathroom, than bring a towel and lay it on the sink and be positive that you are not leaving behind makeup evidence.
Food
Although Knight Realms will be preparing and providing food for a feast, we are going under the mindset that the more food the more of grand feast it may seem. So to that end, we are encouraging you to bring a dish to the Ball. This is not required, but doing so will get you extra service and in some cases build.
Please check on the Forums before planning to bring food - a topic to discuss who is bringing what will be present, so that we may be organized and duplicates are not brought. We are offering extra build and service to those who bring food to share. Details will be posted with the related forum post each year.
Mugs and Chalices
If you have your own In-Game mug or cup, you are highly encouraged to bring it.
Clean up for Feast
Please remember to throw away your plate when you are done eating so that it is not left on the tables to detract from the wonderful atmosphere.
Courtesy
Be respectful to the structure, and the place both inside and out. If the weather is good and we wander outside, be careful not to step on any flowers If you see the owner of the venue consider thanking her for her hospitality near the end of the night.
NPCs
Cost to NPC at the Ball will be the reduced price of $20. You will get all the build for PCing, you get to self teach or learn skills just as a PC would. Every NPC who lets us know that they are coming by two weeks prior to the event will have a NPC role crafted for them by plot. Please send an email to James to let him know if you are coming to NPC.
No Combat
We are not allowed to perform combat of any kind in the building.
Commodities and Created Items
Commodity cards will not be handed out or accepted for build. You will be allowed to perform creating skills such as creating scrolls, smithing, alchemy, manuscripts, etc.,
Self Teach
Any player who purchases extra Build at the ball will earn one Self-Teach per Build point purchased.
At any event, a character may use a Self-Teach to learn a skill without a teacher. This skill does not count towards the limit of skills a character can learn in one event (typically one new skill and one additional use of a skill); for example, a character may spend three Self-Teaches to learn three skills on top of her two normally learned skills.
A Self-Teach may either be used to learn a skill normally (the player writes the skill on her character card and learns the skill for the following event) or used at check-in. If a character uses a Self-Teach at check-in, it must be authorized by the on-duty marshal and noted on the OOG notes section of her character card with the marshal’s signature. This allows the character to learn the skill instantly and use it during the same event.
Additional Characters
You can play two characters. After you have paid in full for the first character your second character is 20$ and all build baught for the first character transfers to the all characters paid for.
For example:
First Character + all build: $40 +$10 +$10 +$10 +10 +10 = $90
Second Character + all build: $20 + $0 + $0 + $0 +0 +0 = $20
Any additional characters equals the same as the second character.
Any character that you pay for can get the full benefits of the ball in regards to skill teaching and build gained.