Rules Updates for May 14th, 2009
- GJSchaller

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16 years 8 months ago #24884
by GJSchaller (GJSchaller)
Rules Updates for May 14th, 2009 was created by GJSchaller (GJSchaller)
A new section has been added to the Online Rulebook, titled "
Areas and Items
." This codifies the rules on any area that does not have area notes, the rules on area notes themselves, and the storage of IG and OOG items in areas. Please read this - while most of it is familiar, some parts are new, such as repairing doors and storing items OOG for characters you are not playing at the moment.
[hr]
Master Lockpick, Master Disguise Kit, and Trap Kit are designated as trinkets, for the purposes of storage.
[hr]
The definition of the skill Smash Door is now:
“This skill is a physical strike that forces open on a normal-sized wooden door. To use this skill, touch the target door with your hand and call the skill. Locks securing the door are bypassed but not broken by this skill.”
[hr]
The following three phrases have been added to their appropriate sections:
"Altars are defined by Item Cards. Altars of third rank or greater must be placed in an IG location at the start of an event and cannot be moved for the rest of that event; the item card for the altar should note this limitation when it is written."
"Fonts are defined by Item Cards. Fonts of third rank or greater must be placed in an IG location at the start of an event and cannot be moved for the rest of that event; the item card for the font should note this limitation when it is written."
"Forges are defined by Item Cards. Forges of third rank or greater must be placed in an IG location at the start of an event and cannot be moved for the rest of that event; the item card for the forge should note this limitation when it is written."
[hr]
The rules for Ironwood and Wytchwood have been revised, as follows:
Ironwood: This material grants a periodic use of "Natural Protect Item" for itself. It can be used to forge armaments and items that require units of wood.
Wytchwood: An armament or item comprised of at least fifteen units of Wytchwood grants its bearer one use of the skill Magic Resistance each period; the item must be wielded in hand to invoke the Magic Resistance. If a Wytchwood item is broken, the pieces will re-bond after five uninterrupted minutes of being held together. It can be used to forge armaments and items that require units of wood.
[hr]
All of the above will be entered into the Online Rulebook tonight. Over the weekend, existing sections of the rules may be shuffled around a bit (but not changed) to place them in a more logical location, given the new rules (i.e. - the rules on entering a cabin will be moved from the Rogue section to the Areas & Items section).
[hr]
Master Lockpick, Master Disguise Kit, and Trap Kit are designated as trinkets, for the purposes of storage.
[hr]
The definition of the skill Smash Door is now:
“This skill is a physical strike that forces open on a normal-sized wooden door. To use this skill, touch the target door with your hand and call the skill. Locks securing the door are bypassed but not broken by this skill.”
[hr]
The following three phrases have been added to their appropriate sections:
"Altars are defined by Item Cards. Altars of third rank or greater must be placed in an IG location at the start of an event and cannot be moved for the rest of that event; the item card for the altar should note this limitation when it is written."
"Fonts are defined by Item Cards. Fonts of third rank or greater must be placed in an IG location at the start of an event and cannot be moved for the rest of that event; the item card for the font should note this limitation when it is written."
"Forges are defined by Item Cards. Forges of third rank or greater must be placed in an IG location at the start of an event and cannot be moved for the rest of that event; the item card for the forge should note this limitation when it is written."
[hr]
The rules for Ironwood and Wytchwood have been revised, as follows:
Ironwood: This material grants a periodic use of "Natural Protect Item" for itself. It can be used to forge armaments and items that require units of wood.
Wytchwood: An armament or item comprised of at least fifteen units of Wytchwood grants its bearer one use of the skill Magic Resistance each period; the item must be wielded in hand to invoke the Magic Resistance. If a Wytchwood item is broken, the pieces will re-bond after five uninterrupted minutes of being held together. It can be used to forge armaments and items that require units of wood.
[hr]
All of the above will be entered into the Online Rulebook tonight. Over the weekend, existing sections of the rules may be shuffled around a bit (but not changed) to place them in a more logical location, given the new rules (i.e. - the rules on entering a cabin will be moved from the Rogue section to the Areas & Items section).
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- GJSchaller

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- Character is to a person, what carbon is to steel.
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16 years 8 months ago #24890
by GJSchaller (GJSchaller)
Replied by GJSchaller (GJSchaller) on topic Rules Updates for May 14th, 2009
One additional ruling James snuck in while I was posting the above:
Stacking Armor:
A character may wear up to two layers of armor on a given location. One layer must be Metal (such as Chain or Scale mail), the other can be Leather, Metal, or Plate. The character benefits from both pieces full AP values and other special effects, if any, but not Soak - if both pieces confer a Soak, only one value (player's choice) is allowed.
For example, Armored Adam is wearing a layer of Pro-grade Chain Mail on his upper & lower torso (28 AP, Soak of 2), and a layer of Costume-grade Fire Drake scales over the same areas (20 AP, soak of 1, 4 against fire). Adam can choose to take the soak of 2 against normal damage, or 4 against fire-based attacks, but not both. He will still benefit from all 48 AP.
Stacking Armor:
A character may wear up to two layers of armor on a given location. One layer must be Metal (such as Chain or Scale mail), the other can be Leather, Metal, or Plate. The character benefits from both pieces full AP values and other special effects, if any, but not Soak - if both pieces confer a Soak, only one value (player's choice) is allowed.
For example, Armored Adam is wearing a layer of Pro-grade Chain Mail on his upper & lower torso (28 AP, Soak of 2), and a layer of Costume-grade Fire Drake scales over the same areas (20 AP, soak of 1, 4 against fire). Adam can choose to take the soak of 2 against normal damage, or 4 against fire-based attacks, but not both. He will still benefit from all 48 AP.
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- Odo Garaath

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16 years 8 months ago #24938
by Odo Garaath (Odo)
"Praise be to Enax, and blessing to his followers."
(Tom Senger )
Replied by Odo Garaath (Odo) on topic Rules Updates for May 14th, 2009
So, costume-grade armor does get the specialized soaks?
"Praise be to Enax, and blessing to his followers."
(Tom Senger )
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- Elawyn

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16 years 8 months ago #24940
by Elawyn (Elawyn)
Defend the Land for it is the Base of the Pillar,
Elawyn Featherthorn Brightstar
Acolyte of the Circle of Ten & Chosen of Fey Lord Tillion
Guardian of Belladeen
---
OOG: Kristen M.
Replied by Elawyn (Elawyn) on topic Rules Updates for May 14th, 2009
This was answered in the other thread - Pro/Costume grade distinctions and subsequent benefits have no bearing on the IG properties confered by special materials. These are two different categories that do not effect on another.
Defend the Land for it is the Base of the Pillar,
Elawyn Featherthorn Brightstar
Acolyte of the Circle of Ten & Chosen of Fey Lord Tillion
Guardian of Belladeen
---
OOG: Kristen M.
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- Jarons20

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16 years 8 months ago #24968
by Jarons20 (Jarons20)
OOG - Jason Arons
Replied by Jarons20 (Jarons20) on topic Rules Updates for May 14th, 2009
It just gets more if it's pro-grade - only works for fire drake, Mithril; Tamaril Hide gets a AP add
I was thrown too by that
- Jay
I was thrown too by that
- Jay
OOG - Jason Arons
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- MallaidhMcSweeney

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16 years 8 months ago #25155
by MallaidhMcSweeney (MallaidhMcSweeney)
Mallaidh McSweeny McKraegar
Lady Smith of Travance
OOG:
Lauren Seyler
Seamstress
At the Sign of the Crooked Pin
Replied by MallaidhMcSweeney (MallaidhMcSweeney) on topic Rules Updates for May 14th, 2009
If one of the layers has to be "metal," does that mean the "metal" category under smithing (ie, anything made of metal that isn't plate), or does it mean anything made of metal (including plate)? Can you layer leather under plate and get the AP for both? I've found thin leather bracers that would fit under plate ones and provide some much-needed cushioning between the plate and my arms.
Mallaidh McSweeny McKraegar
Lady Smith of Travance
OOG:
Lauren Seyler
Seamstress
At the Sign of the Crooked Pin
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