New Componant System!
- Gallion

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16 years 6 months ago #29233
by Gallion (Gallion)
- James C. Kimball Director, Knight Realms
New Componant System! was created by Gallion (Gallion)
Below is the new Component System that we have been working on. It is our hope that this new component system will make the effected classes, more simplified and also a more viable system.
[size=14pt]Component System [/size]
1. Generic components for Alchemy are removed from the game. All 1st and 2nd rank compounds require only production points and time to create. Alchemists are still encourage to RP the usage of generic components in this process.
1.a. To match this, the need for basic materials (Steel, Wood, Leather, and Bone) for smithing materials has been dropped. It is assumed that they are common and inexpensive enough to be freely available, and do not cost anything In-Game. As above, Smiths are encouraged to RP obtaining and working with these materials.
2. All rare components have become "essences" which can be extracted from all manner of things around the world. There are four elemental essences that are common to all of the arts, and then each art form has two essences unique to its domain. Recipes will combine the elemental and unique essences so that each compound or ritual is unique from every other. The essences are:
Elemental Essences:
Earth - Humus
Wind - Ventus
Water - Pluvia
Fire - Ignis
Alchemical Essences:
Animal - Bestia
Plant - Sato
Sorcery Essences:
Lesser Weave - Consenesco
Greater Weave - Valeo
Ceremonies Essences:
Lesser Divine - Caelum
Greater Divine - Ager
Druidic Essences:
Lesser Druidic - Auctus
Greater Druidic - Morior
Elemental Essences are worth 1 Gold each, 5 provided by Fate of Lesser Supply
Alchemical Essences are worth 1 Gold each, 5 proided by Fate of Lesser Supply
Lesser Essences are worth 10 gold each, 2 provided by Fate of Greater Supply
Greater Essences are worth 20 gold each, and cannot be purchased using a Fate.
3. A new skill, Collect Essence, will replace Gather Reagents (same cost) and will allow a character to identify and extract essence.
4. The Alchemical compound Preservation Solution will be removed from the list of recipes. Essences will not need to be preserved; it is assumed that they are collected in a way that keeps them usable indefinitely. It will be replaced by: Potion of Ironskin 3 PP. Hardens the imbibers skin, to make it tough and more resistant to attacks, granting +10 BP. These BP cannot be healed and are the first to go in battle.
5. Dissect will be removed from all lists except Physician.
6. Anyone who has generic component cards should discard them as they are no longer valid. Anyone who has rare components may bring them to logistics to be traded for essences at a 1 to 1 rate. Greater essences will only be traded for components that are currently used in rank four rituals/ceremonies.
7. Higher Lists will not use this system until they are re-written. Until then, they will function with the current rules yet any need for generic components are no longer needed.
New Alchemy Recipes:
Alchemy:
Explosive Bomb - Earth, Fire
Potion of Heroisim - Animal, Fire
Paste of Mending - Water, Earth
Salve of Stone to Flesh - Earth, Air
Potion of Invisibility - Air, Air, Air, Animal
Acid Bomb - Water, Fire, Animal, Plant
Oil of Searing Heat - Fire, Fire, Earth, Animal
Herbals:
Potion of Greater Healing - Water, Plant
Elixir of Healthfulness - Plant, Animal
Smelling Salts - Air, Earth
Potion of Rehabilitation – Air, Plant
Potion of Greater Antidote - Earth, Water, Fire, Plant
Potion of Greater Refreshment - Fire, Air, Air, Plant
Potion of Superior Healing - Plant, Plant, Water, Earth
Poisons:
Greater Blade Poison - Plant, Animal
Greater Ingested Poison - Water, Plant
Contact Poison - Earth, Fire
Potion of Crippling Nausea - Water, Animal
Sleep Blade Poison - Air, Water, Animal, Plant
Contact Sleep Poison - Water, Earth, Animal, Animal
Death Poison - Animal, Animal, Plant, Fire
[size=14pt]Component System [/size]
1. Generic components for Alchemy are removed from the game. All 1st and 2nd rank compounds require only production points and time to create. Alchemists are still encourage to RP the usage of generic components in this process.
1.a. To match this, the need for basic materials (Steel, Wood, Leather, and Bone) for smithing materials has been dropped. It is assumed that they are common and inexpensive enough to be freely available, and do not cost anything In-Game. As above, Smiths are encouraged to RP obtaining and working with these materials.
2. All rare components have become "essences" which can be extracted from all manner of things around the world. There are four elemental essences that are common to all of the arts, and then each art form has two essences unique to its domain. Recipes will combine the elemental and unique essences so that each compound or ritual is unique from every other. The essences are:
Elemental Essences:
Earth - Humus
Wind - Ventus
Water - Pluvia
Fire - Ignis
Alchemical Essences:
Animal - Bestia
Plant - Sato
Sorcery Essences:
Lesser Weave - Consenesco
Greater Weave - Valeo
Ceremonies Essences:
Lesser Divine - Caelum
Greater Divine - Ager
Druidic Essences:
Lesser Druidic - Auctus
Greater Druidic - Morior
Elemental Essences are worth 1 Gold each, 5 provided by Fate of Lesser Supply
Alchemical Essences are worth 1 Gold each, 5 proided by Fate of Lesser Supply
Lesser Essences are worth 10 gold each, 2 provided by Fate of Greater Supply
Greater Essences are worth 20 gold each, and cannot be purchased using a Fate.
3. A new skill, Collect Essence, will replace Gather Reagents (same cost) and will allow a character to identify and extract essence.
4. The Alchemical compound Preservation Solution will be removed from the list of recipes. Essences will not need to be preserved; it is assumed that they are collected in a way that keeps them usable indefinitely. It will be replaced by: Potion of Ironskin 3 PP. Hardens the imbibers skin, to make it tough and more resistant to attacks, granting +10 BP. These BP cannot be healed and are the first to go in battle.
5. Dissect will be removed from all lists except Physician.
6. Anyone who has generic component cards should discard them as they are no longer valid. Anyone who has rare components may bring them to logistics to be traded for essences at a 1 to 1 rate. Greater essences will only be traded for components that are currently used in rank four rituals/ceremonies.
7. Higher Lists will not use this system until they are re-written. Until then, they will function with the current rules yet any need for generic components are no longer needed.
New Alchemy Recipes:
Alchemy:
Explosive Bomb - Earth, Fire
Potion of Heroisim - Animal, Fire
Paste of Mending - Water, Earth
Salve of Stone to Flesh - Earth, Air
Potion of Invisibility - Air, Air, Air, Animal
Acid Bomb - Water, Fire, Animal, Plant
Oil of Searing Heat - Fire, Fire, Earth, Animal
Herbals:
Potion of Greater Healing - Water, Plant
Elixir of Healthfulness - Plant, Animal
Smelling Salts - Air, Earth
Potion of Rehabilitation – Air, Plant
Potion of Greater Antidote - Earth, Water, Fire, Plant
Potion of Greater Refreshment - Fire, Air, Air, Plant
Potion of Superior Healing - Plant, Plant, Water, Earth
Poisons:
Greater Blade Poison - Plant, Animal
Greater Ingested Poison - Water, Plant
Contact Poison - Earth, Fire
Potion of Crippling Nausea - Water, Animal
Sleep Blade Poison - Air, Water, Animal, Plant
Contact Sleep Poison - Water, Earth, Animal, Animal
Death Poison - Animal, Animal, Plant, Fire
- James C. Kimball Director, Knight Realms
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- Gallion

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16 years 6 months ago #29234
by Gallion (Gallion)
- James C. Kimball Director, Knight Realms
Replied by Gallion (Gallion) on topic New Componant System!
Let me take a moment to explain how this works: Essence Cards are found both on monsters, and anywhere in the game environment. You may come across a "Fire Essence" card sitting in an old fire pit, or a "Plant Essence" card attached to a tree branch. If you have the skill Collect Essence, you can see the essence within the object, and RP extracting it and then take the card.
As another example, an animal NPC may have an "Animal Essence" Card on her. You may call "Collect Essence" on a dead NPC. If they have a card they will give you one after the RP. If they do not have a card, you could not find enough extractable essence on the creature, and the attempt failed. Because not all things, have essence that is in-tact and ripe for collecting, you may not ask to collect essence from a creature or place, that does not already have a card assigned to it.
Essence RP is open to player interpretation, but could commonly be RPd as a liquid, or a gas that has been collected.
As another example, an animal NPC may have an "Animal Essence" Card on her. You may call "Collect Essence" on a dead NPC. If they have a card they will give you one after the RP. If they do not have a card, you could not find enough extractable essence on the creature, and the attempt failed. Because not all things, have essence that is in-tact and ripe for collecting, you may not ask to collect essence from a creature or place, that does not already have a card assigned to it.
Essence RP is open to player interpretation, but could commonly be RPd as a liquid, or a gas that has been collected.
- James C. Kimball Director, Knight Realms
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- geezer

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16 years 6 months ago #29235
by geezer (geezer)
Edwin Haroldson
Loremaster
Master of the Mages' Guild
An ethical person does the right thing when no one is watching.
OOG - Charlie Spiegel - Kitchen Marshal
"War is a matter of vital importance to the State..."
Replied by geezer (geezer) on topic New Componant System!
1 - If a physician dissects something, how is it preserved without the solution?
2 - What happens to existing component item cards, i.e., do the rituals still require specific components?
3 - Is my assumption correct that if one has "Gather Reagents" it will be removed from the CC and replaced with "collect Essence?"
2 - What happens to existing component item cards, i.e., do the rituals still require specific components?
3 - Is my assumption correct that if one has "Gather Reagents" it will be removed from the CC and replaced with "collect Essence?"
Edwin Haroldson
Loremaster
Master of the Mages' Guild
An ethical person does the right thing when no one is watching.
OOG - Charlie Spiegel - Kitchen Marshal
"War is a matter of vital importance to the State..."
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- Gallion

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- Posts: 5566
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16 years 6 months ago #29236
by Gallion (Gallion)
- James C. Kimball Director, Knight Realms
Replied by Gallion (Gallion) on topic New Componant System!
1- Components of any kind will no longer require to be preserved. It is assumed that if you can extract/dissect it, you can preserve it and keep it from rotting and becoming useless.
2 - Throw them away. (accept the higher list rare components) For the time being the higher lists will still use the specific components. This will change once we re-do the higher lists. See number 7.
3- You are correct. Sam will have to speck to the specific way you go about doing this.
2 - Throw them away. (accept the higher list rare components) For the time being the higher lists will still use the specific components. This will change once we re-do the higher lists. See number 7.
3- You are correct. Sam will have to speck to the specific way you go about doing this.
- James C. Kimball Director, Knight Realms
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- Atrus

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16 years 6 months ago #29242
by Atrus (Atrus)
~Atrus
"Only those who have endured the greatest suffering can become the greatest people."
John
Marshal
Replied by Atrus (Atrus) on topic New Componant System!
The torturer profession also has "dissect" on it's skill list, it is a prereq for a lot of other skills; is it going to be taken out completely or will it also retain dissect along with physician?
~Atrus
"Only those who have endured the greatest suffering can become the greatest people."
John
Marshal
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- Rudolf

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16 years 6 months ago #29248
by Rudolf (Rudolf)
Lord Rudolf Von Kreutzdorf of Ostcliff
Golden Rose Trading Company
OOG - Larry Wile (Marshal)
Replied by Rudolf (Rudolf) on topic New Componant System!
As a budding alchemist, I thank you.
Lord Rudolf Von Kreutzdorf of Ostcliff
Golden Rose Trading Company
OOG - Larry Wile (Marshal)
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