Rules Update: Health Conditions & Effects
- Markov

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-Elias L. Barkey
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- GJSchaller

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Yes, it's deadly. Very much so. This is intentional - prior to this, Poison was a nuisance at best, because it was so easy to cure. Now, it's got a lot more teeth.
A follow-up update to Poisons, the things that cure them, and some healing effects - all to use the new wordings - will be along shortly. It won't change too much, only clean up the language to make it much easier to follow the rules.
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- GJSchaller

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One thing to note - I am sure someone will ask "Isn't being blind or deaf a medical effect, and can it be healed by effects that restore you to a Healthy state?" The answer to this one is "No" - it is possible to be blinded without being hurt, such as by the Dark Elf Racial skill Blinding Darkness, the Druid spell Blinding Fog, etc. - healing won't make the effect leave the front of your face. For ease of use, however, spells & effects that specifically remove a sensory ailment - such as the Healer skill or Purification prayer - will work, regardless of the source of the attack.
I mis-spoke here - my examples were bad. Both of the skills mentioned don't actually blind you, so much as preventing you from being able to see.
We'll be rewording these, and other spells, to make it clearer what fixes what, shortly.
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- Dynamic Reality

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- Confucius
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- GJSchaller

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I'll suggest this as an alternative, and since this is your character, you can tweak it to fit your costume and background:
en.wikipedia.org/wiki/Komuso
(Bonus Cookie to anyone who knows where I got this idea from...)
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- Dynamic Reality

- New Member

- Posts: 27
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Character: Lee Yu Sheng
OOG: Josh M.
"Life is really simple, but we insist on making it complicated."
- Confucius
Please Log in to join the conversation.
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