Rules Update: Time Stop
- GJSchaller
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When this ritual is cast, the sorcerer gains the ability to invoke a “time stop”. Time then stops in the immediate area as far as the caster can see. During this lack of time the caster can move about freely and perform any action including attacks, however the targets cannot be physically harmed until time resumes, which means that all targets may still use any and all available defenses once the time stop is over. All attacks made during a Time Stop are resolved simultaneously, and the defender may choose which attacks she wishes to defend against individually when time resumes. This ritual lasts for 10 seconds once invoked. A hold needs to be called and a third party must state count out-loud (1 Mississipi, 2 Mississippi, etc., to 10). This ritual cannot be invoked more than once in a period. This ritual can be cast self only. This ritual can never be made permanent.