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normal Rules Update: Druids & Druid Spells

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27 Dec 2009 20:32 #1 by GJSchaller (GJSchaller)
Rules Update: Druids & Druid Spells was created by GJSchaller (GJSchaller)
The Druid's Body Point Ratio is being changed to 1/1 to bring it in line with other casters.

The following Druid spells are being updated, removed, or added:

Rank 3 Fauna
Insect Swarm: Removed

Eagle Eyes (Added)
3DP; Traits: Caster
This spell allows the caster to detect and see the truth behind any non-ritual illusion, including any concealment ability that is indicated by a red headband, for a duration of five minutes.

Rank 4 Fauna
Transmute Form: Removed (The Druid Promotional Skill will eventually be updated with a replacement for this spell.)

Maul (Added)
6 DP; Traits: Attack, Ranged
This spell breaks two of an opponent’s limbs, causing severe pain and rendering the limbs useless until they are healed. The caster selects which limbs are broken.

Tempest Sphere
Stardust: Removed
Blinding Fog: Moved down to rank 2 (Cost adjusted to 2DP)
Howling Winds: Moved down to rank 3 (Cost adjusted to 3DP)

Rank 4 Tempest
Natures Wrath (Added)
6 DP; Traits: Attack, Ranged
This attack does 100 Magic (Element) damage, where the Druid may choose which element is used (from Earth, Lightning, Fire, or Ice) at the time of casting.

Vitality
Inviolate Form: This spell resists an attack that delivers a poison or disease, or that would alter the target's natural form in whole, turning the subject into something else (e.g., Lycanthropy, Flesh to Stone, or similar effects). Being wounded or killed does not constitute an alteration to one's natural form.

Restoration: This spell cures the target of all poisons and any disease in its first or second stage, as well as restoring the target to its natural form if it has been altered in whole, turning the subject into something else (e.g., Lycanthropy, Flesh to Stone, or similar effects). Being wounded or killed does not constitute an alteration to one's natural form.

Dispel Drudics: This spell strips all druidic effects upon a recipient or opponent.


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27 Dec 2009 20:41 #2 by GJSchaller (GJSchaller)
Replied by GJSchaller (GJSchaller) on topic Rules Update: Druids & Druid Spells
These have been updated in the Online Rulebook.


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28 Dec 2009 17:54 #3 by Oakroot (OakRoot)
Replied by Oakroot (OakRoot) on topic Rules Update: Druids & Druid Spells
This is a very good change now i feel more confident lol

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28 Dec 2009 18:35 #4 by Odo Garaath (Odo)
Replied by Odo Garaath (Odo) on topic Rules Update: Druids & Druid Spells
Howling winds is still listed as 6dp

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28 Dec 2009 19:21 #5 by GJSchaller (GJSchaller)
Replied by GJSchaller (GJSchaller) on topic Rules Update: Druids & Druid Spells

Howling winds is still listed as 6dp


Fixed, thank you.


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31 Dec 2009 09:17 #6 by Kleidin (Kleidin)
Replied by Kleidin (Kleidin) on topic Rules Update: Druids & Druid Spells
if you hve any of the spells deleted or lessened in cost, can you trade for the new ones?

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31 Dec 2009 10:54 #7 by JoDios (JoDios)
Replied by JoDios (JoDios) on topic Rules Update: Druids & Druid Spells
The typical policy is yes, so if you had Call Lighting it now becomes Nature's Wrath and so on

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07 Jan 2010 14:49 #8 by Erdrick (Erdrick)
Replied by Erdrick (Erdrick) on topic Rules Update: Druids & Druid Spells
You basically speak with me and we work it out. There is no real "rule" for how its done since all rule changes are different.

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