Rules Update: Threads of Fate

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15 years 10 months ago #40632 by Ardentfyre (Ardentfyre)

I'd hazard it follows the same rules as Empathic


That's the intent.

Example:  Joe is at 10/100 BP, Bob uses Threads of Fate to take is 90 BP of Damage and throw it as Sue.  Sue cannot defend and only has a max of 40 BP.  She falls to Serious.


Sure, if she can't block it she would fall to Serious.  If you're implying that this is very powerful, keep it mind it costs the same as Incinerate, Gaia's Embrace, Grant Death, Harvest Your Soul, along with many other very strong 4th rank spells/prayers.


Lord Antrim Ardentfyre
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15 years 10 months ago - 15 years 10 months ago #40638 by Chris G. (Cross)
I am not implying anything about it's power level, merely looking to find a complete understanding of the intent of the prayer in both spirit of the game and spirit of the rules.

My last question is can this prayer work in reverse, as in can you take the status of "Healthy" and bestow it upon somebody who a status of anything but?

For example transferring somebody's Healthy Status to somebody who does not have the same?

Example: Sue is badly injured with two severed limbs and 10/40BP.  Healthy enemy Goblin A comes around the corner.  Joe decides to hit the Goblin with Threads of Fate, declaring he wishes to move his "Healthy" status to Sue.

Is this correct, or is Healthy not a "Status" for the intensive purposes of Threads of Fate?

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Last edit: 15 years 10 months ago by Unnamed user.

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15 years 10 months ago #40655 by Ardentfyre (Ardentfyre)

Healthy not a "Status" for the intensive purposes of Threads of Fate?


This.

The first target of the spell must be the injured party, and the second must be the intended recipient of that injury.  In no way can you transfer more than one status effect off of a character with one use of this prayer.

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        Master of Defense of the Mages Guild



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