Rules Update: Alchemists & Alchemy

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15 years 9 months ago #42054 by GJSchaller (GJSchaller)
The branch of Alchemical compounds known as "Alchemy" has been renamed "Hermetic Alchemy."  This will help differentiate it from Herbal and Poisons in other rules.

The time required to create an alchemical compound has been reduced to 2 minutes per rank.

The Hermetic compound "Acid Bomb" has been increased from 40 to 60 damage.  All other effects remain the same.

The Hermetic compound "Potion of Giant Strength" has been increased in duration to 5 minutes.

The skill "Disguise Compound" has been removed from the game.

The skill "Concentrate Alchemy" has been revised as follows:
Concentrate Alchemy
2 Build, Periodic (Pre-Req: 2 Rank 4 Hermetic Recipes)

When using an alchemical compound that the alchemist has made herself, the alchemist may double one effect the compound produces - damage dealt, body healed, duration, or numerical bonus granted or needed - of the alchemists choice.  The skill is used at the moment the compound is used, not during creation.


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15 years 9 months ago #42061 by geezer (geezer)
Do existing potions mentioned above get the changes applied to them?

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15 years 9 months ago #42062 by GJSchaller (GJSchaller)
Yes, they do.


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15 years 9 months ago #42069 by Odo Garaath (Odo)
Can Concentrate Alchemy be used multiple times if the potion has multiple numeric effects?

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15 years 9 months ago #42070 by Jack (Keeperofdice)
Typo:  Concentrate Alchemy is still registered as continuous under the skills list, and not periodic.

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15 years 9 months ago #42071 by Woolsey Bysmor (Osred)
Tom,

  You cannot stack multiple concentrate alchemy tag skills on one use of alchemy even if you are stacking different effects.


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