Rules Update: Blade Poisons

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15 years 7 months ago #45546 by GJSchaller (GJSchaller)
The text for Blade Poisons has been adjusted as follows:

Blade Poisons are a special kind of poison that must be applied to a weapon.  It takes 10 seconds to apply a blade poison.  The next attack delivered with that weapon uses the poison in place of the attack, as if it were a periodic skill in all respects.  Damage dealt by a Blade Poison may be augmented by the skill "Backstab Proficiency," adding the additional damage from that skill to the poison's damage.  A blade with blade poison on it can only be detected by using the skill Detect Poison on the blade, or by being affected by the poison.


The Alchemist class has added the skill Detect Poison at a cost of 2 build.

Blood Grooves, and all references to them, have been removed from the game.

[hr]

Commentary: Note that Blade Poisons can be applied to ALL weapons, not just bladed ones.  It is assumed that maces have spikes, flanges, or edges that can hold them as well.


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15 years 7 months ago #45955 by GJSchaller (GJSchaller)
This has been updated in the Online Rulebook.


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15 years 6 months ago #46433 by Sergei Petsho (Bran MacInnes)
So, just as a clarification so there's no confusion in my head or anyone else's, with this new revision, one does not have to have venom grooves added to one's weapon in order to use a blade poison?

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15 years 6 months ago #46434 by Draknar DoKanen (Draknar DoKanen)
Correct.  Venom / blood grooves have been removed from the game.  Blade poisons can be applied to any weapon.

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15 years 6 months ago #46439 by geezer (geezer)
<<Blade poisons can be applied to any weapon.>>

All bladed weapons, or all weapons, including blunt and staffs?

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15 years 6 months ago #46440 by Draknar DoKanen (Draknar DoKanen)
Yes.  That was one of the changes that came along with the removal of blood grooves.  Blade poisons can now be applied to all weapons, including blunt and staff weapons.

--Sean

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