×

Notice

The forum is in read only mode.

normal Bane Damage / Ritual

  • Gallion
  • Gallion's Avatar
  • Administrator
  • Administrator
  • Posts: 5566
  • Thank Yous: 2677
30 Jun 2010 11:43 #1 by Gallion (Gallion)
Bane Damage / Ritual was created by Gallion (Gallion)
The Bane Ritual has been re-written, as such so have the rules on what bane damage does been changed.


This ritual can be used to imbue a weapon or non-weapon item with the properties of Bane.  When casting the ritual the caster must designate a specific race, sub-race, class or sub-class to be the target of the Bane.

When cast on a weapon, the weapon will swing +2 Bane damage against that particular class or race, and for every permanent SRP expended beyond 1 the weapon will do one extra point of Bane damage to the target up to a maximum of +4 Bane Damage.  Bane damage always effects the target regardless of weapon or damage immunities, and bypasses all soaks and thresholds of the target.

When cast on a non-weapon item, the item may be invoked once per period per permanent MP expended.  Invoking the item repels the target race or class a distance of 5 to 10 feet away from the item, and prevent them from coming within that distance of it while it is active.  Distance is dependent on permanent magic points used during creation, with 1 or 2 points repelling 5 feet, and 3 permanent repelling 10 feet.  In order to activate this Bane effect, the user must hold the item in hand above the waste and state, “Invoke Bane Against X,” and can take no other actions while using this Bane, if the invoker of the bane effect takes damage, the bane effect is interrupted.

If at any time the target of the Bane attempts to wield the Bane item they feel such immense pain that they must immediately drop the item.



- James C. Kimball Director, Knight Realms
  • GJSchaller
  • GJSchaller's Avatar
  • Platinum Member
  • Platinum Member
  • Character is to a person, what carbon is to steel.
  • Posts: 10420
  • Thank Yous: 1379
30 Jun 2010 21:28 #2 by GJSchaller (GJSchaller)
Replied by GJSchaller (GJSchaller) on topic Bane Damage / Ritual
This has been updated in the Online Rulebook.


Lord Gideon Weaveforger of Kaladonia
Steward of Elvalion
OOG: Geoffrey Schaller
  • Tim P
  • Tim P's Avatar
  • Elite Member
  • Elite Member
  • Posts: 720
  • Thank Yous: 379
03 Jul 2010 14:59 #3 by Tim P (OrganicGolem)
Replied by Tim P (OrganicGolem) on topic Bane Damage / Ritual
does this bypass mithral armor's soak?



-Tim P
  • geezer
  • geezer's Avatar
  • Platinum Member
  • Platinum Member
  • Posts: 4349
  • Thank Yous: 448
03 Jul 2010 15:11 #4 by geezer (geezer)
Replied by geezer (geezer) on topic Bane Damage / Ritual
<<...and bypasses all soaks and thresholds of the target.>>


Edwin Haroldson
Loremaster
Master of the Mages' Guild

An ethical person does the right thing when no one is watching.

OOG - Charlie Spiegel - Kitchen Marshal

"War is a matter of vital importance to the State..."
  • Secarius
  • Secarius's Avatar
  • Elite Member
  • Elite Member
  • Cinis et Cinis Pulvis Et Pulvis
  • Posts: 505
  • Thank Yous: 1
03 Jul 2010 16:43 #5 by Secarius (Secarius)
Replied by Secarius (Secarius) on topic Bane Damage / Ritual
would it be possible to have a weapon that is simply bane V undead?

ALex S.
player of Brax the Barbarian
  • geezer
  • geezer's Avatar
  • Platinum Member
  • Platinum Member
  • Posts: 4349
  • Thank Yous: 448
03 Jul 2010 17:48 #6 by geezer (geezer)
Replied by geezer (geezer) on topic Bane Damage / Ritual

Like my staff?

Edwin Haroldson
Loremaster
Master of the Mages' Guild

An ethical person does the right thing when no one is watching.

OOG - Charlie Spiegel - Kitchen Marshal

"War is a matter of vital importance to the State..."
  • Malyc
  • Malyc's Avatar
  • Senior Member
  • Senior Member
  • Blue Blaze Irregular
  • Posts: 150
  • Thank Yous: 0
03 Jul 2010 22:03 #7 by Malyc (Malyc)
Replied by Malyc (Malyc) on topic Bane Damage / Ritual
With the periodic area of effect bane, the ritual is kinda worthless for that purpose now.  The only way it would be at all worthwhile is if the bane also negated one's ability to make an offensive action against the target (that being the person holding the bane object cannot be attacked in any way by the baned creature).

I am not decrying bane in totality, only this aspect of it.  It seems like it would be better to drop that half of bane entirely rather than keep it as what it currently is.   


Malyc Weavewarden

(Jeramy you dolt!)
07 Jul 2010 16:24 #8 by Barak Tellinghast (Barak Tellinghast)
Replied by Barak Tellinghast (Barak Tellinghast) on topic Bane Damage / Ritual
Tim, to answer your question and expand on it a little, yes, Bane damage would bypass the soak, including the bonus soak, from mithril armor. However, it does NOT bypass the other special property of mithril, wherein body damage is converted to normal damage, as that isn't a soak or threshold.

Yes, you can have an undead bane weapon. "Undead" is considered a viable race choice for this ritual.

Sir Barak Tellinghast
Knight of Drega'Mire
Guardian of Vardamir



OOG: Jason Turqman
Officer
13 Jul 2010 00:28 #9 by Jurgur'mosh Goretusk (MattF)
Replied by Jurgur'mosh Goretusk (MattF) on topic Bane Damage / Ritual
Does Bane still have the pain effect?

Jurgur'mosh GoreTusk
free orc
(OOG-Matt F)
  • THENPC
  • THENPC's Avatar
  • Platinum Member
  • Platinum Member
  • Assassins Do It From Behind
  • Posts: 1185
  • Thank Yous: 126
13 Jul 2010 10:10 #10 by THENPC (THENPC)
Replied by THENPC (THENPC) on topic Bane Damage / Ritual
No, that was pretty much the big change

Adversus Nox Noctis,
Sir Lethias Discretion Nathaniel Peregrin Christopher Wrathchild VonRitter
Knight of Travance
Putting the Shiv in Chivalry Since 1202

Mortem facit omnes aequales, vitam facit omnes fratres
Vince The NPC;
RM, RPM, ST
  • Toravisu
  • Toravisu's Avatar
  • Junior Member
  • Junior Member
  • Posts: 75
  • Thank Yous: 6
13 Jul 2010 12:48 #11 by Toravisu (Toravisu)
Replied by Toravisu (Toravisu) on topic Bane Damage / Ritual
So just to be clear Race and sub race is like  Undead (race) skeleton (Sub race) and  Class vs sub class would be Rogue (Class) Assassin (sub class). If not could I have an example?

Toravisu Inuzuka
Wandering ronin
Defender of the weave.
Son of Hotsuma Inuzuka

-Travis R.
  • THENPC
  • THENPC's Avatar
  • Platinum Member
  • Platinum Member
  • Assassins Do It From Behind
  • Posts: 1185
  • Thank Yous: 126
13 Jul 2010 13:16 - 13 Jul 2010 13:18 #12 by THENPC (THENPC)
Replied by THENPC (THENPC) on topic Bane Damage / Ritual
You're right about race/subrace, but class subclass is more like:
Mage(class, effects all mages)/Necromancer(sub-class, effects only those with necromancy) or Witch Hunter/Reign

There is no actual class "Rogue" in KR. Basically a subclass is only applicable in cases where a base class can be subdivided, like in magic, sorcery, or the religious classes.

Adversus Nox Noctis,
Sir Lethias Discretion Nathaniel Peregrin Christopher Wrathchild VonRitter
Knight of Travance
Putting the Shiv in Chivalry Since 1202

Mortem facit omnes aequales, vitam facit omnes fratres
Vince The NPC;
RM, RPM, ST
Last edit: 13 Jul 2010 13:18 by ().
  • Toravisu
  • Toravisu's Avatar
  • Junior Member
  • Junior Member
  • Posts: 75
  • Thank Yous: 6
13 Jul 2010 17:35 #13 by Toravisu (Toravisu)
Replied by Toravisu (Toravisu) on topic Bane Damage / Ritual
Oh ok thanks because I was confused about what exactly could be considered a sub class.

Toravisu Inuzuka
Wandering ronin
Defender of the weave.
Son of Hotsuma Inuzuka

-Travis R.
Moderators: Lois Heimdell (LoisMaxwell)
Time to create page: 0.194 seconds

Welcome!

Search

Random Image

Random Quote

"OK, here's the plan - don't let me be killed."

~Knight Templar Malcolm Germaine