Minor Rules Update: Strength and Wepaon Prof Wording
- GJSchaller
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01 Mar 2011 21:58 #1
by GJSchaller (GJSchaller)
Minor Rules Update: Strength and Wepaon Prof Wording was created by GJSchaller (GJSchaller)
In our attempt to consolidate and streamline the Rulebook, three minor changes are being made to the wordings for some rules (Basically, this will let me completely get rid of a page of the rules that was nothing but exceptions):
Weapon Proficiency:
Old: This damage augmenting skill allows a character to add one to her normal weapon damage with one specified weapon wielded in one specified hand. A character can only learn this skill from someone with a Weapon Proficiency in the same weapon and hand that she wishes to learn it with.
New: This skill allows a character to add one to her damage with one specified Melee or Natural weapon wielded in one specified hand. A character can only learn this skill from someone with a Weapon Proficiency in the same weapon and hand that she wishes to learn it with.
Strength:
Old: With this damage augmenting skill, a character is stronger than a normal person, and can add one to her normal weapon damage, or two to her normal weapon damage if she is wielding a 2HE, 2HB, or Pole-arm weapon. See the Combat section for full details on how much a character may carry / lift.
New: With this skill, a character is stronger than a normal person, and can add one to her Melee, Natural, or Thrown weapon damage, or two to her Melee weapon damage if she is wielding a 2HE, 2HB, or Pole-arm weapon. See the Combat section for full details on how much a character may carry / lift.
Add the following line to Natural Weapons:
"Attacks with Natural weapons are considered Melee attacks."
Weapon Proficiency:
Old: This damage augmenting skill allows a character to add one to her normal weapon damage with one specified weapon wielded in one specified hand. A character can only learn this skill from someone with a Weapon Proficiency in the same weapon and hand that she wishes to learn it with.
New: This skill allows a character to add one to her damage with one specified Melee or Natural weapon wielded in one specified hand. A character can only learn this skill from someone with a Weapon Proficiency in the same weapon and hand that she wishes to learn it with.
Strength:
Old: With this damage augmenting skill, a character is stronger than a normal person, and can add one to her normal weapon damage, or two to her normal weapon damage if she is wielding a 2HE, 2HB, or Pole-arm weapon. See the Combat section for full details on how much a character may carry / lift.
New: With this skill, a character is stronger than a normal person, and can add one to her Melee, Natural, or Thrown weapon damage, or two to her Melee weapon damage if she is wielding a 2HE, 2HB, or Pole-arm weapon. See the Combat section for full details on how much a character may carry / lift.
Add the following line to Natural Weapons:
"Attacks with Natural weapons are considered Melee attacks."
Moderators: Lois Heimdell (LoisMaxwell)
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