Rules Update: Ritual of Permanency
- Ardentfyre
- Elite Member
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04 Sep 2011 12:11 #1
by Ardentfyre (Ardentfyre)
Rules Update: Ritual of Permanency was created by Ardentfyre (Ardentfyre)
Update for clarification:
* When cast on an item or a person the casting location (Determined at a Rules Marshal's discretion) of the ritual should be kept secret. Should the item ever be brought back to that location, it may easily be destroyed by taking a mere ten minutes unraveling the strands of Sorcery around it which must be supervised by a Rules Marshal.
Ritual of Permanency
Magic Points: 16 Points, plus 4 Sorcery Ritual Points
Components Rare: Handful of greater vampire ash, the Jaw of an greater Lycanthrope,
Duration: Permanent
When cast on one person, place or item having multiple rituals cast upon itself or themselves this ritual will attempt to make all of their duration’s permanent. This ritual can only make rituals permanent that are cast on one thing at a time, for example it will work on a building but it will not work on the sword with a greater enchantment that is placed in the building.
At the end of the permanency ritual the magic activates and begins the permanency procedure. The ritual role must be made once for each ritual being made permanent. Each ritual beyond the first will exponentially reduce the ritual success cap by 5% and will cost an additional 3 permanent points per ritual.
For example: You cast Ritual of Permanency on a sword with four rituals on it. After the permanency ritual you roll to determine success with a cap of 80%. Then you roll for the next ritual with a cap of 75% +3 Perm MP, the next for 70% +3 Perm MP, 65% +3Perm MP etc.
If one roll fails it does not mean that the rest of the rolls fail because the ritual effects all simultaneously go off. You must declare the order in which you roll for each ritual. Your result is that any of the rolls that past were successful and any rolls that did not pass failed and at the end you would roll on the failure chart if any of your rolls failed.
There is one flaw with this ritual one should be aware of. When cast on an item or a person the casting location (Determined at a Rules Marshal's discretion) of the ritual should be kept secret. Should the item ever be brought back to that location, it may easily be destroyed by taking a mere ten minutes unraveling the strands of Sorcery around it which must be supervised by a Rules Marshal. Should the recipient of this ritual ever return to that location and be slain and resurrected all of their rituals will be dispelled.
Any lesser substitution of any component or if one component is missing will cause the ritual to automatically fail and no roll will be allowed.
A sorcerer can only cast this ritual upon items or rituals that they themselves have created or cast.
Before Being Cast you must inform the director, so that he may review the components and cards, and even possibly marshal the ritual himself.
It cannot be cast upon rituals with the natural duration of less than 1 event. It cannot be cast on a ritual with a natural duration of 1 year or more.
* When cast on an item or a person the casting location (Determined at a Rules Marshal's discretion) of the ritual should be kept secret. Should the item ever be brought back to that location, it may easily be destroyed by taking a mere ten minutes unraveling the strands of Sorcery around it which must be supervised by a Rules Marshal.
Ritual of Permanency
Magic Points: 16 Points, plus 4 Sorcery Ritual Points
Components Rare: Handful of greater vampire ash, the Jaw of an greater Lycanthrope,
Duration: Permanent
When cast on one person, place or item having multiple rituals cast upon itself or themselves this ritual will attempt to make all of their duration’s permanent. This ritual can only make rituals permanent that are cast on one thing at a time, for example it will work on a building but it will not work on the sword with a greater enchantment that is placed in the building.
At the end of the permanency ritual the magic activates and begins the permanency procedure. The ritual role must be made once for each ritual being made permanent. Each ritual beyond the first will exponentially reduce the ritual success cap by 5% and will cost an additional 3 permanent points per ritual.
For example: You cast Ritual of Permanency on a sword with four rituals on it. After the permanency ritual you roll to determine success with a cap of 80%. Then you roll for the next ritual with a cap of 75% +3 Perm MP, the next for 70% +3 Perm MP, 65% +3Perm MP etc.
If one roll fails it does not mean that the rest of the rolls fail because the ritual effects all simultaneously go off. You must declare the order in which you roll for each ritual. Your result is that any of the rolls that past were successful and any rolls that did not pass failed and at the end you would roll on the failure chart if any of your rolls failed.
There is one flaw with this ritual one should be aware of. When cast on an item or a person the casting location (Determined at a Rules Marshal's discretion) of the ritual should be kept secret. Should the item ever be brought back to that location, it may easily be destroyed by taking a mere ten minutes unraveling the strands of Sorcery around it which must be supervised by a Rules Marshal. Should the recipient of this ritual ever return to that location and be slain and resurrected all of their rituals will be dispelled.
Any lesser substitution of any component or if one component is missing will cause the ritual to automatically fail and no roll will be allowed.
A sorcerer can only cast this ritual upon items or rituals that they themselves have created or cast.
Before Being Cast you must inform the director, so that he may review the components and cards, and even possibly marshal the ritual himself.
It cannot be cast upon rituals with the natural duration of less than 1 event. It cannot be cast on a ritual with a natural duration of 1 year or more.
- GJSchaller
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11 Sep 2011 16:47 #2
by GJSchaller (GJSchaller)
Replied by GJSchaller (GJSchaller) on topic Rules Update: Ritual of Permanency
This has been updated in the Online Rulebook.
- rivanyasi
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- Opportunity lets you find, Skill lets you procure.
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11 Sep 2011 21:03 #3
by rivanyasi (rivanyasi)
Replied by rivanyasi (rivanyasi) on topic Rules Update: Ritual of Permanency
Does one need to be a Sorceror to unravel the strands of sorcery, only a mage, or specifically a purple sorceror?
- Ardentfyre
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11 Sep 2011 22:29 #4
by Ardentfyre (Ardentfyre)
Replied by Ardentfyre (Ardentfyre) on topic Rules Update: Ritual of Permanency
Only a Sorcerer as you'd need Lore: Sorcery to manipulate the weave properly.
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