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normal Rules Update: Luck

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14 Dec 2011 23:48 - 15 Dec 2011 00:18 #1 by Ardentfyre (Ardentfyre)
Rules Update: Luck was created by Ardentfyre (Ardentfyre)
The following changes have been made to Luck:

* Wording and effect changes due to "Superior Traits" thread.
* Luck now allows the player to replicate most Rogue abilities.




Luck
Skill (Per Event), Defense
A Gambler is good at faking a lot of things and cheating her way through life.  Once per Event, the Gambler can replicate the effect of any one skill from a Rogue Lower List that has access to the skill Fence.  The proper way to declare this would be to call "Luck X", X being the skill mimicked. (IE. Luck Escape Restraints!)  This skill may not be used to replicate any skill with the Interrogation or Social Trait, and may only replicate the first rank of any tiered ability.


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Last edit: 15 Dec 2011 00:18 by ().
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15 Dec 2011 00:21 #2 by rivanyasi (rivanyasi)
Replied by rivanyasi (rivanyasi) on topic Rules Update: Luck
Does this apply to the Kitieran racial Luck as well, or is that going to be redone (like Quin scrolls)?

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15 Dec 2011 00:24 #3 by Draknar DoKanen (Draknar DoKanen)
Replied by Draknar DoKanen (Draknar DoKanen) on topic Rules Update: Luck
It applies to the racial Luck as well.

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15 Dec 2011 12:04 #4 by Ehlenathelasa Blacktree (ehlena)
Replied by Ehlenathelasa Blacktree (ehlena) on topic Rules Update: Luck
Wait, I thought luck was a defense against any attack?

Its currently in the new rulebook as:

Luck
Skill (Per Event), Defense, Superior
This skill allows the character to avoid one moment of ill luck. This skill can be used as a
defense against any attack. A marshal must be present to decide the outcome of this skill when
used in a role-playing situation.


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15 Dec 2011 12:13 #5 by Chris G. (Cross)
Replied by Chris G. (Cross) on topic Rules Update: Luck
The rulebook was updated December 13th
This post went up December 14th.



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15 Dec 2011 12:22 #6 by GJSchaller (GJSchaller)
Replied by GJSchaller (GJSchaller) on topic Rules Update: Luck
Chris nailed it - I put up the latest version on Tuesday, before these were posted.  I'll be adding them all into the next version and uploading / publishing it the weekend before the Jan. event.


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15 Dec 2011 12:24 #7 by Ehlenathelasa Blacktree (ehlena)
Replied by Ehlenathelasa Blacktree (ehlena) on topic Rules Update: Luck
So luck is no longer good against any attack, only those that can be blocked by a rogue list defense?

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15 Dec 2011 12:27 #8 by Chris G. (Cross)
Replied by Chris G. (Cross) on topic Rules Update: Luck
Acrobat has both Dodge
Gambler has Willpower

Both are Rogue Lists =D



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15 Dec 2011 13:29 #9 by Draknar DoKanen (Draknar DoKanen)
Replied by Draknar DoKanen (Draknar DoKanen) on topic Rules Update: Luck
Correct.  Luck is no longer a superior defense.  That said, its pretty sweet because it can now be used in a wide range of lower list ways.

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15 Dec 2011 13:30 #10 by GJSchaller (GJSchaller)
Replied by GJSchaller (GJSchaller) on topic Rules Update: Luck
Luck isn't just a defense - you can luck an Escape, a Waylay, or even an Assail.  It's expensive, but versatile.


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15 Dec 2011 13:38 #11 by Ehlenathelasa Blacktree (ehlena)
Replied by Ehlenathelasa Blacktree (ehlena) on topic Rules Update: Luck
Ok yeah, thats awesome <3

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15 Dec 2011 18:15 #12 by Pappy (Quan)
Replied by Pappy (Quan) on topic Rules Update: Luck
I apologise if this thread is somewhere else I only have a little time to spare and wanted to mention something from December's event that seems pertinent considering the change to luck.

I'm not sure who I was talking to but I was reminded that it was against the rules to chain skills; the example I gave was something like (but not exactly) "perfect strike, Ki strike". Now the new Luck skill does just that, except that it's restricted to lower list skill only.

My question is: was/is there such a restriction in place that would contradict the new Luck Skill Mechanic and if so how does that affect skills that lend themselves to the possibility of being combined with others.


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15 Dec 2011 18:40 #13 by Chris G. (Cross)
Replied by Chris G. (Cross) on topic Rules Update: Luck
The function of new luck isn't about chaining skills.  It's a mimicry skill.

Whereas only skills that are meant to be tied into multiple attacks "Feint - Disarm" for example state so.

Luck is a replacement skill.

You have a purchase of Luck, and when you use it, it becomes the skill you call with it.  For instance

Luck - Willpower.  It's one skill, not being tied to any other skill.



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15 Dec 2011 18:53 #14 by Draknar DoKanen (Draknar DoKanen)
Replied by Draknar DoKanen (Draknar DoKanen) on topic Rules Update: Luck
Chris is correct.  "Luck - Achilles Strike" is not two different skills, the Luck is simply acting as the Achilles Strike.

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16 Dec 2011 08:55 #15 by Alexandre Blythewood (Eleventh Phoenix)
Replied by Alexandre Blythewood (Eleventh Phoenix) on topic Rules Update: Luck
Why does Luck still have the Defense trait?  Wouldn't its traits depend upon the skill it imitates?

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16 Dec 2011 13:22 #16 by Alexandre Blythewood (Eleventh Phoenix)
Replied by Alexandre Blythewood (Eleventh Phoenix) on topic Rules Update: Luck
According to the wording of this skill, Luck could be used to replicate continuous skills such as 1-handed edged/blunt weapon, Rank 1 physician abilities, or Forgery Prof.  Is this intended?

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16 Dec 2011 16:58 - 16 Dec 2011 17:04 #17 by Aleister (Aleister)
Replied by Aleister (Aleister) on topic Rules Update: Luck
The intent behind the skill is periodic/Per Event skills only.

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Last edit: 16 Dec 2011 17:04 by ().
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16 Dec 2011 17:06 - 16 Dec 2011 18:11 #18 by Chris G. (Cross)
Replied by Chris G. (Cross) on topic Rules Update: Luck
Actually considering that it mimics a skill and Luck is within itself an Event Based skill, it cannot be used to mimic a Continuous Skill.  The "Event Based" function of the skill does not alter when you call your Luck - "x"

Achilles Strike
Assail
Athletic Feat
Basic Entry/Escape
Basic Disguise
Body Shot
Break Limb
Climb
Critical Backstab
Detect Traps
Disarm Traps
Dodge
Escape Restraints
Flee
Forgery / Detect Forgery
Hide in Shadows
Inflict Pain
Nail
Pick Basic Locks
Pick Pockets
Quick Bind
Refresh Disguise
Second Chance
Set Traps
Smuggling
Stunning Blow
Subdue
Trip
Waylay
Willpower
Yado

Unless I am mistaken, this is the list of things possible to use the Luck Mimicry with.  These are the list of things as far as I see that fit into the parameters and intent of the skill.



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Last edit: 16 Dec 2011 18:11 by ().
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16 Dec 2011 17:57 #19 by Matt D (MattD)
Replied by Matt D (MattD) on topic Rules Update: Luck
What about Basic/Advance/Expert/Monstrous Disguise?

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16 Dec 2011 18:09 #20 by Aleister (Aleister)
Replied by Aleister (Aleister) on topic Rules Update: Luck
Yes, it is a part of the list of skills.  Chris may have missed some.

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16 Dec 2011 18:22 #21 by Mother Marika (Ophelia)
Replied by Mother Marika (Ophelia) on topic Rules Update: Luck
It lists Basic Entry/Escape. Is it safe to assume that Advance and Expert Entry/Escape are also feasible?

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16 Dec 2011 18:25 #22 by Chris G. (Cross)
Replied by Chris G. (Cross) on topic Rules Update: Luck
Only Lowest Tier of skills are viable.



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16 Dec 2011 18:44 #23 by Alexandre Blythewood (Eleventh Phoenix)
Replied by Alexandre Blythewood (Eleventh Phoenix) on topic Rules Update: Luck
In the rulebook, physician skills are listed as periodic.  I'm fairly certain that's incorrect, but if I'm wrong, does that mean Luck can imitate a rank 1 physician ability, as those appear on Torturer?

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16 Dec 2011 19:04 #24 by Woolsey Bysmor (Osred)
Replied by Woolsey Bysmor (Osred) on topic Rules Update: Luck
Physician skills are continuous.  You can imitate the rank 1 Physician Abilities: Advanced First Aid, Treat Blackout, and Dissect.  However, when you use them with Luck, you can only similate them for one target per use of the skill Luck.


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16 Dec 2011 19:20 #25 by Gallion (Gallion)
Replied by Gallion (Gallion) on topic Rules Update: Luck
1st rank only of ranked abilities, so only basic entry, basic disguise etc...



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23 Dec 2011 13:57 #26 by Velius (Velius)
Replied by Velius (Velius) on topic Rules Update: Luck

Luck isn't just a defense - you can luck an Escape, a Waylay, or even an Assail.  It's expensive, but versatile.


I'm trying to imagine the in-game circumstances of a "Luck Waylay" and all I can picture is Curly accidentally cracking Larry in the head with a shovel.

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30 Dec 2011 17:45 #27 by Elric_Ashby (Elric_Ashby)
Replied by Elric_Ashby (Elric_Ashby) on topic Rules Update: Luck

Luck isn't just a defense - you can luck an Escape, a Waylay, or even an Assail.  It's expensive, but versatile.


I'm trying to imagine the in-game circumstances of a "Luck Waylay" and all I can picture is Curly accidentally cracking Larry in the head with a shovel.



In that case, as a coast havener, I need to get a trinkets with uses of luck for that specific reason.

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03 Jan 2012 14:04 #28 by Thomas (Thomas)
Replied by Thomas (Thomas) on topic Rules Update: Luck
Has the issue of Luck being used in a rp situation been addressed yet?

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22 Jan 2012 16:38 #29 by GJSchaller (GJSchaller)
Replied by GJSchaller (GJSchaller) on topic Rules Update: Luck
This has been updated in the 2012 edition of the Rulebook.


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