Rules Update: Luck
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* Wording and effect changes due to "Superior Traits" thread.
* Luck now allows the player to replicate most Rogue abilities.
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Luck
Skill (Per Event), Defense
A Gambler is good at faking a lot of things and cheating her way through life. Once per Event, the Gambler can replicate the effect of any one skill from a Rogue Lower List that has access to the skill Fence. The proper way to declare this would be to call "Luck X", X being the skill mimicked. (IE. Luck Escape Restraints!) This skill may not be used to replicate any skill with the Interrogation or Social Trait, and may only replicate the first rank of any tiered ability.
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Its currently in the new rulebook as:
Luck
Skill (Per Event), Defense, Superior
This skill allows the character to avoid one moment of ill luck. This skill can be used as a
defense against any attack. A marshal must be present to decide the outcome of this skill when
used in a role-playing situation.
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This post went up December 14th.
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Gambler has Willpower
Both are Rogue Lists

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I'm not sure who I was talking to but I was reminded that it was against the rules to chain skills; the example I gave was something like (but not exactly) "perfect strike, Ki strike". Now the new Luck skill does just that, except that it's restricted to lower list skill only.
My question is: was/is there such a restriction in place that would contradict the new Luck Skill Mechanic and if so how does that affect skills that lend themselves to the possibility of being combined with others.
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Whereas only skills that are meant to be tied into multiple attacks "Feint - Disarm" for example state so.
Luck is a replacement skill.
You have a purchase of Luck, and when you use it, it becomes the skill you call with it. For instance
Luck - Willpower. It's one skill, not being tied to any other skill.
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Achilles Strike
Assail
Athletic Feat
Basic Entry/Escape
Basic Disguise
Body Shot
Break Limb
Climb
Critical Backstab
Detect Traps
Disarm Traps
Dodge
Escape Restraints
Flee
Forgery / Detect Forgery
Hide in Shadows
Inflict Pain
Nail
Pick Basic Locks
Pick Pockets
Quick Bind
Refresh Disguise
Second Chance
Set Traps
Smuggling
Stunning Blow
Subdue
Trip
Waylay
Willpower
Yado
Unless I am mistaken, this is the list of things possible to use the Luck Mimicry with. These are the list of things as far as I see that fit into the parameters and intent of the skill.
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Luck isn't just a defense - you can luck an Escape, a Waylay, or even an Assail. It's expensive, but versatile.
I'm trying to imagine the in-game circumstances of a "Luck Waylay" and all I can picture is Curly accidentally cracking Larry in the head with a shovel.
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Luck isn't just a defense - you can luck an Escape, a Waylay, or even an Assail. It's expensive, but versatile.
I'm trying to imagine the in-game circumstances of a "Luck Waylay" and all I can picture is Curly accidentally cracking Larry in the head with a shovel.
In that case, as a coast havener, I need to get a trinkets with uses of luck for that specific reason.
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