Rules Update: Roundhouse
- GJSchaller
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Warrior - Roundhouse
5 Build; Skill (Per Event), Attack, Melee, Area Effect, Piercing, Superior
This skill allows a warrior to deliver a melee attack for her normal damage strike, or in combination with an attack skill on the Warrior profession list, to all opponents within the reach of her weapon. You must call a hold and turn in a complete circle, holding your weapon fully extended out from you, and tap each opponent within your reach as you go. During the targeting process, the Warrior may designate a single target to be subject to a Superior version of the skill - all other targets are affected by a non-superior version of the skill. Each opponent in turn, starting with the first that you tapped, must then indicate if she is using a defense skill against the strike or not. Unless a defense skill that is used actually disarms the warrior, the attack will continue to the next opponent that was tapped until all opponents have either used a defense or are resigned to accepting the outcome of the attack. The outcome of this skill then takes effect for all characters involved immediately after lay-on is called.
This will be entered into the February edition of the Rulebook, which should be available on Monday night.
- Janus
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Janus Ivillious
Court Sorcerer of Winterdark
Every man has his own destiny: the only imperative is to follow it, to accept it, no matter where it leads him.
Mike Dennis
RP Marshal
- GJSchaller
- Platinum Member
- Character is to a person, what carbon is to steel.
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That's the change - it makes the skill still potent, but stops it from being TOO potent.
- Janus
- Premium Member
- Posts: 289
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Janus Ivillious
Court Sorcerer of Winterdark
Every man has his own destiny: the only imperative is to follow it, to accept it, no matter where it leads him.
Mike Dennis
RP Marshal