This weekend Rules Advisory for Players

  • Atrus
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13 years 5 months ago #74753 by Atrus (Atrus)
What defenses will not work against the traps- I'm assuming the list of what will not work is smaller than the list of what does work.

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13 years 5 months ago #74756 by Woolsey Bysmor (Osred)
Waylay can be stopped by Resist, or a skill that specifically defends against waylay (Not displace or displacement since they do not defend against AoE attacks)

For the Severlimbs, even if you are waylayed, Stoneskin, Barkskin and the like will work. If you are not waylayed, Resilience, Repel, Immaculate Defense, Resist, or Avoid.

Please if I overlooked any, let me know. I'm pretty sure most other defenses do not work against AoE.

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  • Oren Tenderson
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13 years 5 months ago #74762 by Oren Tenderson (Tormy)
What about parry or deflect? Depending on the way you are facing of coarse parry definitely wouldn't, but this is still important for those of us who have few or no higher list skills.

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  • Elric_Ashby
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13 years 5 months ago - 13 years 5 months ago #74763 by Elric_Ashby (Elric_Ashby)
What about items that are good aligned, will they still function in the glowstick areas? Namely an aligned artifact with non-aligned abilities on it, I am wondering if the non-aligned abilities on the item will still work.

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Last edit: 13 years 5 months ago by Elric_Ashby (Elric_Ashby).

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13 years 5 months ago #74764 by Woolsey Bysmor (Osred)
Thank you, yes, both of them would work (parry as long as you are facing the trap when it goes off).

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  • Chris G.
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13 years 5 months ago #74765 by Chris G. (Cross)
From: Detecting, Triggering, and Disarming Traps in the Rulebook

All effects that a trap delivers are considered to be one attack, unless the trap has the trait Multiple Attack - at which point the effects can be divided into a total number of attacks equal to the number of Multiple Attack traits plus one. A defense that will stop any one effect of an attack will stop the whole attack.

Any character that is affected by the trap and was not aware of its presence must treat the attack as a surprise attack - meaning that it bypasses all latent magical, divine, and druidic defenses protecting an opponent, except for Resist, or a protection that specifically foils surprise attacks. A character that is aware of the trap suffers the attack as a normal attack of the appropriate type.


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