ALT EVENT NOTES

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12 years 10 months ago #82011 by Gallion (Gallion)
The Setting
Jonathan Travance is something far more than he was assumed to be. The people of Travance recently discovered not only that he was still alive, but that he suffers from a unique poison that will kill him if it is not cured. He has been secretly slumbering in a secret location for the last fourteen years; contained in a magical vault were time advances at snails pace, created by his one time advisor Klarington Everest.
The people of Travance located this place and upon reaching his body, all inhabitants of Travance collapsed, and were sent into his mind.

You are in a Jonathan Travance’s mental re-creation of the past. You are inhabiting the identity of one of the original settlers of Travance. Your regular PC is a “Passenger PC”, and exists in the back of the mind of your ALT character. Your passenger PC is completely aware of everything your ALT character sees, sais and does. The world itself is a recreation using Jonathans memories, as well as the memories of the original settlers, and as well as the memories of all of your PCs, even if your PC was not around during his time there. Because the re-creation is devised of a pool of so many different sources, it is not always historically accurate, and at times can seem illogical and disjointed.

For people playing already existing characters from the first four years of Knight Realms, These characters despite what might have actually happened in the real world are entering Travance for the first time, together. The only history you have is the one first came into game with as that character, and the only people you know outside meeting them on this caravan are those already established in your pre-Travance histories. Otherwise, all alt PCs are coming into the game at the same time as if it their first day there.

Your ALT character always acts as they normally would in their given situation, unless otherwise told by a ST or unless using a usage of their “Bleed”.

The Bleed
Once a period, the PC may push their passenger PC's consciousness into the forefront of their Alt character. This lasts for five minutes once done. Other Alt characters would view the things being said by you as illogical and strange, though their passenger PCs may fully be aware of what is said, and they may choose to activate their Bleed in order to sync with one another and communicate back and forth about the situation for a brief amount of time.

Meristics
The evidence that would lead to a cure to Jonathan Travance's illness is buried deep within his subconscious, broken up, hidden, and obscured from him due to the feverish and disorienting symptoms of the disease itself which splinters his mind. Travance needs the assistance of the town to help him uncover that evidence, by successfully reliving parts of his memories and retrieving pieces of that evidence, the Meristics. These Meristics are symbolic dream representations of the shattered nature of Travance's own mind. When brought together they will act to realign Travance's memories, and allow the answer to the cure to surface. The key is a Journal within the dream - when brought together; these Meristics will act as a cipher, revealing the evidence inside. A Meristic is a symbolic representation, and so it cannot be destroyed or easily hidden.

How to retrieve Meristics
Meristics can be uncovered in many different ways. There might be one hiding deep within the woods. One might be found on the body of a powerful creature or a simple random goblin. They may be also found near the end of specific memories(mods). The first person who touches a Meristic is given am extra use of their bleed at that specific moment.


Other things

Alt Trinkets and Weapon Cards
Because the nature of the alt event is the founding of Travance, all weapons are basic weapons, and no trinkets are handed out. They only exception to this is using fates.

You will not need an alt weapon card. If your weapon is shattered or if you are killed and it is “taken”, then just take your phys rep to a PC or NPC smith. If you cannot find one, then go to the in-game quartermaster (will be set up were the general store normally is.) and the quartermaster will hand you a new basic weapon from the baronial stockpile.

For Armor, you may use the regular armor card, and have a PC or NPC imbue points into your armor by just writing them on your alt card.

Time Shifts
There will be two time shifts at the event. The first will take place during an in-game meeting around 10AM and the other will take place directly after feast. Both of these will dictate when you upgrade your stats. You must be present for the time shifts, as we will do some important storytelling at those times to signify the temporal jump. If you sign up for the 10am-2PM sat NPC shift, come to the meeting, then go to logistics ready to start NPCing at 10:30



- James C. Kimball Director, Knight Realms

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12 years 10 months ago #82013 by Caelvan (Caelvan)
Replied by Caelvan (Caelvan) on topic ALT EVENT NOTES
Question about the bleed.....

Do our alt characters know that the bleed happened? Or is it just a 5 minute span of amnesia?

Caelvan Renaith
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12 years 10 months ago #82014 by Alexandre Blythewood (Eleventh Phoenix)
When you use a Bleed, how much of your passenger PC transfers over? Mannerisms, obviously, but what about your character's accent? What about any insanities you may have? Do your skills change during the Bleed?

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12 years 10 months ago #82018 by Gallion (Gallion)
Replied by Gallion (Gallion) on topic ALT EVENT NOTES
Your Alt character would act as if the bleed never happened.

Zach, Accents either way don't care, insanities No and skills No.



- James C. Kimball Director, Knight Realms

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12 years 10 months ago #82020 by Augustus (OEBlaze)
Replied by Augustus (OEBlaze) on topic ALT EVENT NOTES
Would our characters recognize who is the passenger for a particular ALT? Like would I be able to go up to Zach's alt and ask for Tobar if Augustus was bleeding through?

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12 years 10 months ago #82022 by Elawyn (Elawyn)
Replied by Elawyn (Elawyn) on topic ALT EVENT NOTES
When Bleed is active, it is permissible to roleplay that your Passenger PCs recognize one another through the dream-like embodiments of your ALT characters - as if the Passenger PC is breaking through the illusion of the dream. This could be a vague impression of who that person might be, to a full recognition, depending on how best you think it suits the roleplay of the situation. I would steer away from directly asking an OOG question of who someone is, and let RP dictate whether you fully recognize one another. This mechanic is meant purely to facilitate RP that can carry through the event.

So in other words, if you know for a fact Zach's ALT has the Passenger PC of Tobar, and suddenly he's talking in a Romanian accent, its safe to say your own Passenger PC would recognize that as Tobar breaking through the illusion of the dream for a moment.

Defend the Land for it is the Base of the Pillar,

Elawyn Featherthorn Brightstar
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