Major Improvements To The Game (NOV 2013)

  • Goggs
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12 years 3 months ago #90674 by Goggs (coryan)
Aside from now needing to produce and tear up the card, are the IG requirements for using trinkets the same? (I.e. do we still need to say "invoke Killeroo" when we're using a trinket of Killeroo?)

- A. C. Goggins
Quartermaster

OOG: Cory W-S
"If you can dodge a wrench, you can dodge a Maul."

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12 years 3 months ago - 12 years 3 months ago #90675 by Goggs (coryan)
Another thing:

One of the lovely things about Berserkers in KR is that they aren't described as just "you're a big person who likes to kill stuff lots," but actually have their own RP description, like the other classes. This description includes:

"Berserkers view small weapons as inadequate for their abilities and refuse to use anything smaller than a two-handed sword to create their carnage."


However, Berserkers now have access to the skill Master Florentine, which seems somewhat at odds with their RP description. With this as a consideration, can we expect to see any of the following changes:
  1. An updated Berserker profession description
  2. Berserkers using Master Florentine with pairs of two-handed or bastard weapons
  3. Something else entirely?

- A. C. Goggins
Quartermaster

OOG: Cory W-S
"If you can dodge a wrench, you can dodge a Maul."
Last edit: 12 years 3 months ago by Goggs (coryan).

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12 years 3 months ago - 12 years 3 months ago #90676 by Goggs (coryan)
  • Are bound weapons that are destroyed (e.g. by a Shatter Weapon) also considered to be un-bound?
  • If a player leaves one of their bound items in an IG space and then moves more than 5ft away from it, what happens? Can it still be picked up and stolen?
  • If an item with the "physrep stealable" property is bound, is the physrep indeed still stealable?
  • Can trinkets still contain casted abilities? If so, when determining whether the trinket is a bauble, a device, or an INVENTION, do we use the converted career point cost, or the build cost to learn the ability? (e.g. Incinerate: costs 6 MP to cast, but 3 build to learn.)
  • Furthermore, if an ability is cast using a trinket, does it have the same Source trait as if it had been cast normally? (e.g. Incinerate normally has Source: Arcane (Fire), will it still have this source if it's cast from a trinket?)
  • From the rulebook:

Once a character becomes eligible to purchase a promotion skill, she can purchase it at any time, regardless of whether she opens additional profession lists.

  • Will this remain true through these rules changes? i.e. if a character met the criteria for buying their promo before the rules update, will they still be allowed to buy it afterwards? Or will we have to try to meet the new criteria (if we don't already?)

  • - A. C. Goggins
    Quartermaster

    OOG: Cory W-S
    "If you can dodge a wrench, you can dodge a Maul."
    Last edit: 12 years 3 months ago by Goggs (coryan).

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    • Bat Cooper
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    12 years 3 months ago #90677 by Bat Cooper (Cassius23)
    So in order to have a weapon that strikes for more damage or armor that has extra soak, you need to have the heroic smith list? Or did I read that wrong?

    IC: Bat Cooper


    OOC: James Jones
    MM

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    • Arza
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    12 years 3 months ago #90696 by Arza (Calder Putnam)
    it says that to qualify for a promo skill, you need to spend 120 build on that list. So the whole "if you stay with one list until level X, you get the promo" is gone, I guess?

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    • Onca
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    12 years 3 months ago #90701 by Onca (Lorelai)
    Say i want fire and illusion skills but am not a mage. I open mage and get the spells i want. Do i also need to spend the magic points to use those spells, to be able to use them in an item?

    Ex. Have a weapon with fire spell: cloud of smoke. Spend the build to get the spell. Do not have mp for the spell. Then use said item, calling cloud of smoke. allowed?


    ~ Lorelai Sihnon VonRitter
    Huntress of Galladel
    Head of House VonRitter of the Witch Hunter Academy

    OOG:
    Rachel Jump/Onca
    (New Player Marshal)

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