Rules Update - Core Smithing Rules

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11 years 11 months ago #95701 by Matt D (MattD)
If it is possible, after the Con, and before the next event, can we update the smithing graph to reflect the changes?

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11 years 11 months ago #95708 by GJSchaller (GJSchaller)
I plan on updating all the paperwork - Rulebook and Sheets - before the March event.


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11 years 11 months ago #95710 by GJSchaller (GJSchaller)

Gaeth wrote: Small thing, but you might want to check that last sentence for Knowledge: Arcane Materials


Fixed, thank you.

Nice reason for an edit. ;-)


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11 years 11 months ago #95722 by Elric_Ashby (Elric_Ashby)
Just want to be sure, any artificer can put sockets into an item, correct? You just need to have the correct skills to put more than three in, yes?

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11 years 11 months ago #95723 by GJSchaller (GJSchaller)
You need the skill "Runic Improvements," which is a part of the Tier 1 skill "Improvements." Since you can choose 2 out of the 3 skills, you'd have to specifically choose NOT to take Improvements to not be able to make sockets (i.e. - you'd have to take Armaments, which makes the runes themselves, and Battle Smithing, instead).


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11 years 11 months ago #95829 by Grimkjell Eirson (BillHannings)
Regarding Exalted and honing and soak.

Okay, say I have exalted axes that are superior and have been bound to me. Can I get them honed as smiths can enhance exalted weapons that are bound? Or is that other kinds of enhancements like adding sockets?

Regarding Exalted armor, if I have exalted gauntlets, exalted helmet, exalted shoulders, and exalted breastplate, and I getting +1 soak from each item of armor that is exalted, or just the initial breastplate that is exalted? I didn't want to cheese out, but I've acquired various exalted bitz as I've gone along so I wanted to know how much extra soak they'd netted me.

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