New Errata - Casted effects et al

11 years 2 months ago #111745 by Gabrian Grottings (E.B)
Raider,

Zach raised a good point in that the goal of this thread is to address specific questions concerning the recent rules change. To respect that request and the purpose of this thread, could you please limit your questions to the specific rules changes that have been most recently made, as opposed to topics that are outside that realm; if you wish to discuss these broader topics or ask questions about the game that are unrelated to the rules changes in this thread, you are welcome to do so in the "Realizing the Character/Rules Questions" section of the website.

Thank you for understanding.


Eli
RP Marshal
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11 years 2 months ago #111746 by Dame Clytie Silverfang (itsgonnabemay)

Clytie Corentin wrote: Will alchemical alcohols made before the errata still exist, or will they automatically be made into vials of light?

Seriously what will happen to existing alchemical alcohols?

Dame Clytie Silverfang, the Pegasus
Knight of Travance
Master of the Mage's Guild


OOG- May Leonard
Kitchen Staff

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11 years 2 months ago #111747 by Woolsey Bysmor (Osred)
I will leave what happens to existing Alchemical Alcohols up to the owners of the cards, they can either turn them into vials of light, or keep them as is (since it was RP only anyway). All other alchemy should be adjusted to the new rules.

-OOG Michael Smith
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  • LStarling
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11 years 2 months ago #111875 by LStarling (Kwildar)
"Rank I: Cure Light Wounds
1 HP; Traits: Positive Energy, Healing (Wounds, Offensive)
This ability heals 20 points of damage to the recipient.
Rank II: Heal Wounds
* HP; Traits: Positive Energy, Healing (Wounds, Offensive)
This ability heals 15 points of damage to the recipient for each HP that the healer chooses to expend."

Previously, Heal Wounds' effectiveness was on par with CLW, and the advantage was the ability to burst several Healing Points into it. What is the justification for making CLW more point effective in this case? Would it not be better if CLW also healed 15, or perhaps they both Healed 20 per point, or is the intention specifically to make Heal Wounds less effective due to the 'burst' nature of it?

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11 years 2 months ago #111880 by Aleister (Aleister)
The intent was for time efficiency. You could spend 10 seconds a pop to heal 20 at a time or you could do it all at once quicker.

Lord Admiral Aleister Demirosz, the Phoenix


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11 years 2 months ago #112120 by Woolsey Bysmor (Osred)
Please note, I removed the change to the effect from Pulverize from the list of changes to casted effects. If we do decide to go forward with a change, it will be in a future errata post.

-OOG Michael Smith
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