Land System Action Changes

10 years 10 months ago - 10 years 10 months ago #116394 by Gunnar Gunnarson (jhines0042)
First of all, Land System Actions are open for the April 1215 Event.
Actions will close after the 2015 Alt Event, specific date to be posted later.

Secondly there are a few changes in the land system.

1) Civil Service will continue to grant a second land action but that second action must follow these rules -- It may not be a Business action and it must be in the same settlement as your first action.

2) If you have Civil Service AND Quadrivium then you will be allowed to use your second action as a business action. Additionally if that second action is a business action then it no longer has to be in the same settlement as your first action (which can still be a business action or a non-business one). This new ability represents your PC leaving behind a detailed set of operating instructions as well as communicating via couriered messages to handle the unexpected.

3) Cause Mayhem has been replaced with 3 new actions. They are as follows: Disturbing the Peace, Criminal Action (Minor), Criminal Action (Standard) and Malicious Action. These new actions are designed to line up with the new Laws of Travance.

Disturbing the Peace -- Represents public protests or spreading of gossip as well as being drunk in public or other raucous behavior. While not illegal and thus not punishable there is still a chance of these failing.

These are temporarily suspended pending a review [strike]Criminal Action (Minor) -- Choose this action if you intend to break with one of the Laws of Travance which is punishable with a Minor Punishment
Success means that you get away with your crime. Failure means an NPC guardsmen catches you and you will be fined 10% of your bank account, minimum of 10 gold. This may cause your bank account to go negative. Optionally you may CHOOSE to be arrested by a PC guardsmen to serve a punishment at the next live game.

Criminal Action (Standard) -- Choose this action if you intend to break with one of the Laws of Travance which is punishable with a Standard Punishment
Success means that you get away with your crime. Failure means an NPC guardsmen catches you and you will be fined the entire contents of your bank account, minimum of 25 gold. This may cause your bank account to go negative. Optionally you may CHOOSE to be arrested by a PC guardsmen to serve a punishment at the next live game.

Malicious Action -- Choose this action if you intend to break with one of the Laws of Travance which is punishable with a Major Punishment (murder most notably)
This action automatically falls into the realm of PVP because the action is taken within the domain of a Noble. Success means that you get away with your crime. Failure of a Malicious action leads to information being given to Player Characters. This information can lead to in game consequences up to and including execution, banishment or obliteration.

Do not take a Malicious Action unless you are prepared to retire your character as a result of the actions taken.

3b) Chance of failure will be based on the Public Order number for the specific settlement where the action is taken and the amount of guards that are in that area. I haven't finalized the failure chances just yet but when I do I will post them with plenty of time for people to retract actions before actions close.[/strike]

4) These four "negative" actions and the Petty Crime action are NOT allowed to be saved as your Default action

5) There is a new user interface to enter all of these actions in. Since it is NEW there may be bugs in it. Please let me know if it does something wacky and please bear with me if it does until I can get it fixed. The simplest way to confirm that your actions are indeed in the system (excluding default actions) is to simply reload the land action page... it should populate with your currently submitted actions if everything is working fine.

Any questions about these changes please let me know.

Gunnar Gunnarson, Medicine Man
--
OOG: Joe Hines
Former Development Officer
Last edit: 10 years 10 months ago by Gunnar Gunnarson (jhines0042).

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10 years 10 months ago #116395 by Andy (Andy)
Why would you want to commit any of these negative civil actions that seem to have no benefit or success option and only serious consequences?

How are all of these not considered PvP? Who would you be targeting with these actions? Can you rob another PC's business or target another character for murder? Aren't all of these crimes inherently going to impact another PC in some negative fashion, whether it be decreasing public order in the PC Lord's lands or possibly negatively effecting another PC's land action?

What exactly do these actions do for the land system?

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10 years 10 months ago #116399 by Gunnar Gunnarson (jhines0042)
Why would characters engage in negative actions in the land system? Role-play.

Are they PvP? No. You are not allowed to target PCs with these negative actions. You may not rob another PC's business or murder a PC in the Land System.

Yes, all of these crimes will negatively impact a Lord's land. Thus there is a risk of failure. We have specifically listed the possible punishments to go in line with the new laws so that you know which action to take and as a result what level of bad deed you can attempt with that action.

Crime happens in the land system. Most of it happens at the level where it is handled by the NPC militia in a town. This is all represented by numbers in the system and is mostly invisible to the PCs. The Lords will see some metrics move around. This is as it has been under Cause Mayhem but now it is handled with a bit more precision.

What exactly they do is allow people to have something to talk about that their character did between events.... and move some numbers around for the Lords.

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10 years 10 months ago #116400 by Gunnar Gunnarson (jhines0042)
Please note -- I corrected the punishment for the Criminal Action (Minor) in the original post to read 10% with a minimum of 10 gold.

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10 years 10 months ago #116408 by Capt Locke (Jonathon)
So the positive for engaging in these criminal actions is... Role-play (OK, sweet)

The negative is losing 10-100% of your banked gold... or at worse be ready to completely lose your character.

I don't think those equal out to the same.

IMO, no one in their right mind would ever take those chances.

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10 years 10 months ago #116410 by Gunnar Gunnarson (jhines0042)

Capt Locke wrote: So the positive for engaging in these criminal actions is... Role-play (OK, sweet)

The negative is losing 10-100% of your banked gold... or at worse be ready to completely lose your character.

I don't think those equal out to the same.

IMO, no one in their right mind would ever take those chances.


A) not all characters are in their right minds.
B) characters have been taking the Cause Mayhem action up til now... this just gives them more options / control / precision.
C) characters take these risky actions at games too. I mean, the guard does capture criminals and mete out punishment at the game. We're just bringing the punishments in the land system in line with that.
D) there are still a whole bunch of positive actions to take too.

Gunnar Gunnarson, Medicine Man
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Former Development Officer

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