Rules Clarification: Rituals, Runes, and Sockets

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8 years 6 months ago #149954 by Matt D (MattD)
Possible fix : Caster and those he/she designates can use it, or one of the people the Rune is made for can choose additional people, indicated on the card.

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8 years 6 months ago #149976 by Mantel (sigma-j)
Why not just make it "everyone who participates in the ritual"?

There is a precedent: Season's Wrath. "Anyone who participates in this ritual up to ten people, gains an ability..."

Speaking of Season's Wrath, since multiple people who don't carry the rune gain the benefit of it, how does that work, logistically?

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8 years 6 months ago #150029 by Nicoletta (fyperia)

Mantel wrote: Speaking of Season's Wrath, since multiple people who don't carry the rune gain the benefit of it, how does that work, logistically?


Season's Wrath creates (up to) ten runes as per this ruling here .

Re: Expel from Lair exploits. Before this clarification, there were an equal number of ways to abuse it against other players (such as using Time Stop to put another Expel from Lair in the same mantle and using it against the other Sorcerer.) After discussing this with other RMs and Sorcerers who have had the skill, we have decided this situation does not come up often enough to warrant adjusting it further. If someone uses a skill in an Unsportsmanlike way, they will receive an Unsportsmanlike Conduct violation.

If you somehow end up expelled from your sleeping area during the day (something that was still possible up until this point if you pissed off the Sorcerer in your room), and you need to OOG go into your room for something, you can put on a white headband and do that. If it's overnight, and the person invoking it somehow doesn't know you are sleeping there and gives you a hard time after you say "hey man I'm sleeping here" please find an RM and we will deal with that person. The Command Word is no different from IG learning the command word to someone else's Sanctuary or Gabriel's Ward.

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