Rules Errata for April 2018 Event

  • Caelvan
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7 years 10 months ago #154554 by Caelvan (Caelvan)
While I assume they would appreciate the help, please let only the rules team answer questions.

It prevents misinformation right after an errata.

Thanks guys!!

And thanks for the errata rules team!

Caelvan Renaith
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7 years 10 months ago #154563 by Silverbow Patriarch (Ardin)
So, if I'm reading this correctly, the most body a character can ever have is 60?

Warrior class (4 purchases) x15 body per purchase=60

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  • Alex
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7 years 10 months ago #154566 by Alex (Wormwood)
While i know this is a work in progress, this newest update is a HUGE step in the right direction. Thank you rules team!

Passive damage and body being tied to profession makes the game infinitely more fair, skews the power level ten notches away from ultra high levels, and helps you character's concept be reflected in what they do. It also incentivizes cooperation between low and high levels. here's how.

Previously, the numbers at knight realms were so absurdly high that whatever you thought you were doing, you werent. No living person can calculate all of those numbers with any kind of accuracy. Combat was just pure make believe, with the rules only slowing things down for clarifications and holds. These lower numbers make a big leap toward correcting that problem.

Knight realms has characters that are absurdly high level. It is only these characters that can afford to continue buying profs and body beyond "sopft caps". what this means is that an ultra high level caster could have previously just spent few of their thousands of build to meet or exceed the body and damage of your low, mid, or even (reasonably) high level warrior, while still being ablee to set you on fire at will. These new rules prevent that from being true. It removes the shame associated with having a low base damage number, because where before a low number meant you were low level, it now could mean a great number of things. maybe that fighter swinging 2 can also throw a fireball. maybe they are waiting for you to make a mistake so they can cut your throat and vanish away. Now, no amoutn of build can completely overshadow your concept. if you are a mid level, life long warrior, your marshal skill will now be better than a high level sorcerer who just fences for fun on the weekends.

hard truth: previously, if you werent ultra high level, you werent helpful. High levels were just tolerating you because they wanted you to have fun. Being low or mid level meant that really, you were a liability in character, and you were only included because you paid the entry price for a weekend, and because your friends wanted you to feel included. 10 percent of the characters made 95 percent of the difference on every mod, unless it was one specifically constructed to be laughably weak. that is no longer true! if a character is guaranteed , no matter their build total, to only be able to take a certain number of hits, bringing a greater number of players along to a mod isn't charity anymore, it's genuinely beneficial! The need for low and high level content will be dramatically lessened, meaning more people can have more fun for a greater portion of the weekend. truly, i cannot wait to be mortal.

I know this is a lot, and you're being asked to swallow a lot of things in a very short period of time. Please believe me when i promise you this is necessary, and that the only characters hurt by this change are the larp plutocrats. If your build total is below 2500, this is a huge boon. thanks for reading.

OOG: Alex B.

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7 years 10 months ago #154569 by Gallion (Gallion)
Warrior x4 Defensive is 60 Body and 40 Natural Armor.

Most warrior classes also now get armor patch witch allows them to fix those AP during battle.

The body points have now been crunched to match the damage. It was not fully crunched last event.

The Count has 35 Body and 15 Natural Armor... and swings 15's with a two handed. He will however "Deflect" until the cows come home.



- James C. Kimball Director, Knight Realms

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  • Thomthulhu
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7 years 9 months ago #154574 by Thomthulhu (Aoire)
Casters are also getting armor with their Proficiencies. Will they have a way of repairing this or am I handing my robes to Edmund between fights?

Kuni Seiko
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7 years 9 months ago #154577 by Caldor Eirson (Caldor)
For the 'arm on head' concealment - are there standards for Red v. Yellow v. Blue, so a party with a detection ability will know which one they should be calling or if they have the correct one?

Caldor Eirson,

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