Looking forward to my first event, but, questions.

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11 years 5 months ago #106897 by Nerreth (roriccostler)
Hello! A group of my friends recently started going to Knight Realms and I'm hoping to finally join them as a full-time NPC this next coming event. It sounds absolutely amazing and I look forward to it.

I have one big question though, related to a character I may eventually play. The rulebook says that if you have an ability that gives you a minion, you have to essentially supply your own player-- The reasoning is sound (the NPCs are for everyone, not just you) but seeing as that means the person I'm asking to join me won't get to play their character and won't get service points since they can't be an NPC, that seems like a massive rip-off for them, especially if they are playing as something relatively mindless, like an animal or undead. They don't get to do much and get no reward for sacrificing their time.

Is this really how it's handled? If so I can't imagine many people really utilize many of those abilities...

Finally, I've heard that if you RP well and generally put in effort and make a good impression, it's possible to have your own "unique" abilities with the permission of the proper Marshal. Or rather, to do things not directly stated in the rulebooks. Is this true? I'm not talking about doing impossible things or making your character into a Mary Sue. More like things like creating your own spells or rituals and the like.

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11 years 5 months ago #106899 by Matt D (MattD)
Regarding your first question, that is pretty much how summoning is done, which is also part of the reason many of the summon spells have been removed from game. I will link both threads for you regarding the changes later tonight, unless someone beats me to it.

For your second question, unique abilities cone from three different sources: Smith Promo - Legendary Work, Banquet raffle items, and Mithril Pledges. The Smith Promo is a skill you can learn, which gives you an item with a unique ability, the banquet raffle items are part of a once a year awards banquet that sometimes have unique abilities. They can be rewarded by service points or tickets, depending on the item. More details on the banquet can be found on the side bar of the page. And the last one is obtained by donating to the camp for various things that need improving.

All of the unique skills go through an approval process with the rules team and director before they are able to be used in game.

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11 years 5 months ago #106916 by Matt D (MattD)

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11 years 5 months ago #107070 by Nerreth (roriccostler)
Thanks! It's a shame to hear there may end up being no summoning spells but, so be it if it means more people have fun. I just hope it doesn't clash with the story too much (if necromancers can't make undead, then NPC necromancers will seem really cheap in my opinion-- Something that often bothered me in tabletop roleplaying games).


And thank you for the quick reply!

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11 years 5 months ago #107073 by Matt D (MattD)
To the best of my knowledge, Necromancy is staying as is. The mage, druid and divine summons have all been removed from game. That may change down the road, but as of the newest update, they retain the ability to summon undead, which need to be provided by the player.

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11 years 5 months ago #107075 by Caldor Eirson (Caldor)
I miss my nature's herald so...

Caldor Eirson,

Gothi and High Priest of Gaia
Wedding Planner, Match Maker,
Vintner
Spiritual Advisor To Kaladonia

~~~~~~
OOG: Jason M.
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Q: How many people does it take to teach a barbarian how to read?
A: 1 knight, 3 squires, and 1 master of the mages guild.
~~~~~~~
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