Looking to Start Off as NPC

9 years 4 months ago #140482 by Reyna Del Dragon (reynadeldragon)
Bowman, John is the Safety Marshal I discussed my mobility issues with when I started playing. :)

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9 years 4 months ago #140573 by Grumpy (Bookwyrm)
Well, John, you can always use that as a shortcut. :) I'm a bit less mobile than Reyna, but otherwise it's effectively (as far as KR is concerned) the same thing.

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9 years 2 weeks ago #143382 by Raoul William Herskovits (RHersk13)
I am probably reading this long after it has been resolved, but still, it seems to be the only place i could ask questions about NPC'ing my first time at knight realms. Well, I really only have one question: Is it okay if I come to Knight Realms my first time to NPC on a Saturday morning? or is it a necessity that I attend the new player training Friday knight? Is there a way I could possibly arrive on Saturday and have someone give me a quick overview of the rules and/or combat? Please respond!

Also: I have been thinking of characters to possibly play, and some sort of assassin/stealth character has come to mind (this also works for me since I have lighter armor to LARP with, but not heavier stuff), However I fear that a stealth based character build in a larp seems much cooler in theory than in reality. Do you think it would be okay to start off with a stealth based character, or would you recommend a more straightforward swashbuckler, wizard, or knight?

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9 years 2 weeks ago #143384 by Matt D (MattD)
Of course! When you arrive on Saturday, just ask one of the people that check you in to get a New player Marshal for you. We're going to have a few floating around at logistics most of the day Saturday

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9 years 2 weeks ago #143401 by Nalick (NalickDeMarche)

Raoul William Herskovits wrote: However I fear that a stealth based character build in a larp seems much cooler in theory than in reality. Do you think it would be okay to start off with a stealth based character, or would you recommend a more straightforward swashbuckler, wizard, or knight?


So, one of the great things here is that if you play your character for real and it turns out that he really was better on paper than in "reality," you're allowed to rewrite aspects that didn't work out for you. Any time before your character's third event, you can change any of his stats, skills, his profession (Assassin if you so choose) or even his name if it happens to seriously resemble that of an evil god (cough, cough).

As Matt said, we'll have a few of us in Logistics, the building where you'll check-in and tell the person behind the desk that you're there to full-time NPC. Thanks for coming!


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9 years 2 weeks ago #143421 by Captain Cade Tanwyn (Cade Tanwyn)

Raoul William Herskovits wrote: Also: I have been thinking of characters to possibly play, and some sort of assassin/stealth character has come to mind (this also works for me since I have lighter armor to LARP with, but not heavier stuff), However I fear that a stealth based character build in a larp seems much cooler in theory than in reality. Do you think it would be okay to start off with a stealth based character, or would you recommend a more straightforward swashbuckler, wizard, or knight?

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Like Jeff mentioned you can always rewrite if you decide you don't like your stealthy character. I think stealth based characters work really well at KR but if I could compare it to a video game it's going to be more like the old school Thief game than Skyrim. Patience and common sense are going to be your best friends. When you come to NPC mention to the marshals on duty that you are wanting to create a stealth character and see if they can send you out on a stealth based mod at some point so you can get a feel of the mechanics and skills. Also feel free to grab me at any point. I'm a new player marshal and i play a character who relies on stealth a whole lot.

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