Character Creation
- Draldak

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8 years 10 months ago #145461
by Draldak (Wulfric38)
Draldak
Berserker
OOG: Chip Lemheney
Replied by Draldak (Wulfric38) on topic Character Creation
In terms of armor, do I need to acquire a skill to use it or can I start out with whatever armor I want? I know not full metal plate armor, but leather armor like pauldrons and bracers.
Draldak
Berserker
OOG: Chip Lemheney
- Nalick

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- In the place where everything changes, but nothing ever does.
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8 years 10 months ago - 8 years 10 months ago #145473
by Nalick (NalickDeMarche)
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Replied by Nalick (NalickDeMarche) on topic Character Creation
To wear armor, you do not need a certain skill to wear it. However, it does need to be looked over much as a weapon would, to determine how much armor it would grant. You will be given item cards for your armor made with basic materials.
There are also skills, such as Armor Efficiemncy, that boost the amount of armor points you receive from your armor.
There are also skills, such as Armor Efficiemncy, that boost the amount of armor points you receive from your armor.
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Last edit: 8 years 10 months ago by Nalick (NalickDeMarche).
- Draldak

- New Member

- Posts: 6
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8 years 9 months ago #145612
by Draldak (Wulfric38)
Draldak
Berserker
OOG: Chip Lemheney
Replied by Draldak (Wulfric38) on topic Character Creation
Another new question: I am in the process of finishing my axe weapon, but I m concerned about the whip of it. I looked on the website to try and reduce it, but I am having a hard time telling if it is good or not. So, when i hold it in two hand and shake the head, it still wiggles some. Is this OK for the weapon? If not is it possible for me to fill the PVC core with some other material to make it more stiff?
Draldak
Berserker
OOG: Chip Lemheney
- Moostrav Potrevski

- Premium Member

- Moostrav
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8 years 9 months ago #145620
by Moostrav Potrevski ()
Replied by Moostrav Potrevski () on topic Character Creation
Hit something the way it is ment to be swing, and swing it in the air using the intended grip. A little whip usually passes, but if it isn't too knowtesable you should be fine.
I'm not a rules marshal in any way, but I was told it's fine to comment on the NP forms for things like this. I would like to mention that the weapon will need to be looked at on site by a safety marshal before it can be used IG. Be sure in advance it has sufficient padding. I like to get my roommates to hit me with the weapons I make to test them. Take attention to the areas where the core ends and make sure they are safe, but ya I hope I helped.
If you want to talk more about making weapons feel free to talk to me at the event. I'm going to be set up selling some things I made this time around. ( first time doing this *crosses fingers )
If you don't find me there ask around for the guy who plays Moostrav.. I think people know my pic more than me lol I'm fairly new too.
ALSO if ig you are having trouble finding things to do, and one of the lovely np marshals are no where in sight. Feel free to say hi to my character... I always have something I'm working on.
I'm not a rules marshal in any way, but I was told it's fine to comment on the NP forms for things like this. I would like to mention that the weapon will need to be looked at on site by a safety marshal before it can be used IG. Be sure in advance it has sufficient padding. I like to get my roommates to hit me with the weapons I make to test them. Take attention to the areas where the core ends and make sure they are safe, but ya I hope I helped.
If you want to talk more about making weapons feel free to talk to me at the event. I'm going to be set up selling some things I made this time around. ( first time doing this *crosses fingers )
If you don't find me there ask around for the guy who plays Moostrav.. I think people know my pic more than me lol I'm fairly new too.
ALSO if ig you are having trouble finding things to do, and one of the lovely np marshals are no where in sight. Feel free to say hi to my character... I always have something I'm working on.
The following user(s) said Thank You: Nalick (NalickDeMarche)
- Nalick

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- In the place where everything changes, but nothing ever does.
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8 years 9 months ago #145641
by Nalick (NalickDeMarche)
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Replied by Nalick (NalickDeMarche) on topic Character Creation
Thank you very much, Jacob!
I'll just add that Knight Realms has a lightest touch combat system, meaning you should be swinging more like you're twirling a flag and less like you're swinging a baseball bat. That may help with the whippiness.
I'll just add that Knight Realms has a lightest touch combat system, meaning you should be swinging more like you're twirling a flag and less like you're swinging a baseball bat. That may help with the whippiness.
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- Grumpy

- Junior Member

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8 years 9 months ago #145693
by Grumpy (Bookwyrm)
Main: Grigori the grumpy healer, adopted member of the Tribe of Berk, adviser to Chief Darius Redmaw.
Alt: Dorian White, physician and alchemist for hire.
Alt: Ruy Sanchez de Castor y Ortiz, the best swordsman in all of Coast Haven!
OOC: Matthew Bowman
Science fiction and fantasy editor, longtime tabletop GM, newbie KR player.
Replied by Grumpy (Bookwyrm) on topic Character Creation
The real trick with combat in this game is taking the time to learn to swing a half-pound length of foam as if it were a 3-to-7-pound length of steel and/or wood, while still being safe. Granted, an approved weapon isn't going to hurt much even if you hit with it as hard as you can, but it can knock someone off-balance. Depending on conditions (how icy/muddy/rocky the ground is, how dark it is, how chaotic the scene is), this can be a lot more dangerous than it seems. That's why it's best to treat them like they're actually dangerous in their own right. Plus, this feeds back into your roleplay!
So pick it up and pretend it's the real thing, and then swing. Pull your blow just before you hit your target (either real or imaginary). Does it keep moving and therefore hit the target with more force than you intended? If yes, it may not be approved. (I would say "probably," but I have only ever seen one sword that wouldn't get approved, and that's not a great baseline to judge from.)
It's also worth it to mention that the best combatants in this game are almost exclusively the ones who take the time to RP everything about their combat. They're the ones who aren't so concerned about spamming hits in the hope that something goes through, which means they actually pay attention to technique.
So pick it up and pretend it's the real thing, and then swing. Pull your blow just before you hit your target (either real or imaginary). Does it keep moving and therefore hit the target with more force than you intended? If yes, it may not be approved. (I would say "probably," but I have only ever seen one sword that wouldn't get approved, and that's not a great baseline to judge from.)
It's also worth it to mention that the best combatants in this game are almost exclusively the ones who take the time to RP everything about their combat. They're the ones who aren't so concerned about spamming hits in the hope that something goes through, which means they actually pay attention to technique.
Main: Grigori the grumpy healer, adopted member of the Tribe of Berk, adviser to Chief Darius Redmaw.
Alt: Dorian White, physician and alchemist for hire.
Alt: Ruy Sanchez de Castor y Ortiz, the best swordsman in all of Coast Haven!
OOC: Matthew Bowman
Science fiction and fantasy editor, longtime tabletop GM, newbie KR player.
The following user(s) said Thank You: Nalick (NalickDeMarche)
Moderators: Lois Heimdell (LoisMaxwell)
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