"Good Isn't Stupid Or Weak Or Nice."

11 years 5 months ago #107682 by Templar Aldric (Selrik)
Its interesting also to note Angels were not described as humanoid by and large. They were often unnatural, supernatural beings that were described with closest real world comparisons, multiple wings, hundreds of eyes ect. Sometimes head of a Lion, or Eagle, ect. very reminiscent of the forms of Egyptian supernatural beings, which in some cases were contemporary.

That being said, the moral I take from the article doesn't mean that Good doesn't have to be nice. I think someone trying to be Good should always try to treat others fairly and with respect. However, a Good character can be every bit as complex and flawed as an Evil character. Being 'Evil' I find is a crutch sometimes, as being vaguely evil is easy as long as you don't commit to it fully. Evil characters committed to being evil, should be going out of their way to create havoc, strife and are going to find it very hard for their 'evil' to go unnoticed. Similarly being Good is hard as to commit to it requires alot of effort in holding to a standard of behavior that forces you to engage in being Good, just as a committed Evil character does. Anyone not committed to their morality is just playing easy mode. These are the guys in your D&D campaign that ask how many plusses does the weapon have, or stack implausible equipment bonuses to gain a mathematical advantage in the system. Power gamers are a plague everywhere.

Templar Aldric
Champion Fisherman of Amanthyre
Prophet of the Holy Light
Templar of Valos



"The sacred writings are quite specific on the subject of killing, but are a bit fuzzier on the topic of kneecaps."

OOG - David McCormick.
11 years 5 months ago #107685 by Donald MacFhionnlaigh (raidr0933)
Lets not forget that good doesn't also always mean "refined" or "civilized". I, for example, play a very rough around the edges PC. He would be classified as a "good" PC, despite being one of the unwashed masses, but is lacking in some of the easygoing camaraderie that most would take for granted- not surprising for a professional warrior. loyal as a guard dog, ferocious in battle, but would not know what fork to use in a formal setting.

This also goes in real life as well. I know many "rough" individuals from my days on active duty (sorry, the title "Marine" is not one you put down-ever), who may offend one's sensibilities from time to time, but would always have your back, no matter what-be it a 2 AM call to pick up squad mates at the bar, or fighting like hell to get you to a Corpsman. To me, that is what defines good. so, when playing, do not forget this- the roughest individuals sometimes are the ones who may exemplify the concept of good the best.

Donald MacFhionnlaigh
OOG: Sean Farquharson "Jarhead"
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11 years 5 months ago - 11 years 5 months ago #107686 by Kuo Kun (Kuo Kun)
It's not so much that good is considered wussy or not bad-ass enough, I think. It's also that a lot of what people can do and call "good" is not - at least not from the perspective of a player.

Like killing all orcs, for example. They're all evil, so killing them must be good. I think it's probably more complicated than that.

Being strong can be a way to be tempted to evil actions, because you may be strong enough to hide mistakes. Being "nice" is not the same as holding no standards; similarly being tolerant.
Last edit: 11 years 5 months ago by Kuo Kun (Kuo Kun).
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11 years 5 months ago #107689 by Grimkjell Eirson (BillHannings)
Just as a note, we've had the embodiments of the light gods show up recently. Grim almost arrested Gaia, it was great.

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