Notices, 3rd-9th iteration

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11 years 7 months ago #103124 by Goggs (coryan)
Here follows a transcript of the notices from what ought to have been the 30th of June:

Attention

Anyone who believes themselves to be an expert on the following subjects

Time
Curses
Research

Please contact me privately and immediately.

Sir Barak Tellinghast


Proclamation from the Guildmaster of Travance

This message will be reposted every day by request of the Guildmaster.



Whereas the mages Guild of Travance has a continued relationship with the Crown, which was reaffirmed at a meeting with his Majesty, King Aleric, and

Whereas the mages Guild of Travance is charged to defend the Weave both actively and reactively and to watch for, hunt down, and destroy those who are enemies of the Weave and of the Kingdom of Kormyre, and

Whereas the Guildmaster is charged to see that the laws of the guild are enforced, and

Whereas the practice of necromancy is a threat to the Weave and those who practice necromancy are enemies of the Weave and of the Kingdom of Kormyre,

Practitioners of demonic magic are enemies of the Weave and of the Kingdom of Kormyre,

Supporters or practitioners of black sorcery are enemies of the Weave and of the Kingdom of Kormyre, and

The laws of magic and the Weave apply to all, not just those who are guilded to a mages Guild,

I, Ardin Silverbow, make the following declarations:

Crimes against the Weave and of Magic will be enforced by the Guild separate from Civil authority,

Necromancers and those who utilize necromantic texts, scrolls or other writings shall be apprehended and brought to the Guildmaster for judgment;

Practitioners of Demonic Magic shall be apprehended and brought to the Guildmaster for judgment;

Practitioners of Black Sorcery shall be apprehended and brought to the Guildmaster for judgment;

The Hollow Song is a threat to the Weave and those who utilize it shall be apprehended and brought to the Guildmaster for judgment.

Subjects of Travance who are not guilded to a Mage's Guild are under no compulsion to act to apprehend the enemies of the Weave, but should realize the importance of the integrity of the Weave and how it relates to our continued existence.

In the Service of Magic and the Weave,

Ardin Silverbow


Collection of knowledge of the time loop, 10th Saturday

Hello, Travance. If you are unaware, we are caught in a time loop. Every night at midnight we return to the Saturday of the last Feast. I am still collecting information we discover and posting it here every morning. I am coordinating research at the behest of the Guildmaster. Anyone with further information, or who is willing to perform some research, should contact me, especially if you have knowledge of Weave Fire. I am staying in the Baronial Library until further notice.

Here is what we know so far:
-Anyone who dies in the time loop will reawaken in their bed the next morning alive and well.
-Injuries, however, do not "reset". Both small injuries (cuts & bruises) and large (a rent limb) must be healed through normal methods.
-Anything we write on our bodies stays.
-Anything we write on paper that stays in contact with our person during the night remains.
-Most of the townsfolk are unaware that we are caught in a loop, and their memories of the day are erased. Animals are also unaware of the loop.
-Any destruction (i.e., burning down a barn) and creation (i.e., making a bow & arrows) are returned to their original states.
-Any travel you undertake will leave you where you are, but any mode of conveyance other than your own two feet will return to its starting location. Bear this in mind if you intend to take journeys longer than a day.
-The strands of the Weave are harmonically dissonant, particularly the Orange strand. This can be heard in particular in the Dragon's Claw Inn between the hours of 10pm and midnight.
-Travel to the Temporis Keep via the Walora portal fails.
-The stars blink back to their original positions at midnight.
-We are aging, and those who do not remember are not.
-Chaos energy is unable to disrupt the loop.
-Someone needs to invent paper that makes copies of itself.

Experiments to do/Questions to answer:
-If we create something and leave it in the hands of someone who does not remember overnight, does it stay in the morning?
-If someone casts Know Age on Arawyn, is Arawyn herself aging?
-Is Arawyn aware of what is going on?
-If a psion contacts someone on the other side of the Rift, what day does the contact think it is? (Note: we considered using the Gates of Passage for this, but they are currently non-operational for reasons unrelated to the time loop.) Templar Rayven Nightwing is going to attempt to fly to the other side of the Rift soon, and we may have some answers to this.

Other points of interest:
-We are still looking for the Arcanum tarot card of The Sun, which is allowing the undead to walk during the day. If found, DO NOT TOUCH IT. Instead, contact Morwenne D. Archangel-Worthington and Sir Gideon Weaveforger. If you search an area and come up empty-handed, please let me know which it is. Areas searched so far: the Baronial Manor, the Dragon's Claw Inn, the Bloody Stump, the graveyard, Totem Pole Hill, the gypsy caravans, the waterfront. A partial search of the Monastery was conducted. We know the card was placed between 9am and noon.
-The Iron Ravens, whose attacks seem to have taken the place in the events of the day of the original attack of the Hollow Song, seem unrelated, as reported by Imrahil (see Mr. Goggins's copies of positing for further details). If you discover anything else, please inform Vice Captain Oren Tenderson.
-Healers and Physicians are asked to contact Sir Pluvious or Albert Aegeus for more information concerning the Phocus, as well as other matters.

(Unsigned, presumed The Right Honourable Lois Maxwell)


- A. C. Goggins
Quartermaster

OOG: Cory W-S
"If you can dodge a wrench, you can dodge a Maul."
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