Role Playing Damage (Important)

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17 years 5 months ago #12574 by Gallion (Gallion)
Role Playing Damage

I want to talk to you all about something that I feel is important, and I would appreciate it if you all took the time to read this post and truly consider what you read.

All too often I think that role-playing the damage you take has been viewed simply as an optional way to display good role-playing. I think that a big aspect of role-playing damage that is largely unrealized is that it is actually an important and almost vital form of communication in the Knight Realms battle system.

Consider this: In any given combat how do you know if your opponent is taking the hits that you believe are landing on them? You don’t. You have absolutely NO idea whether your opponent thinks that they blocked that blow that you are so sure was a solid hit. The only way you could know that your opponent took that hit is if they indicated to you in some form of “role-playing damage” such as a grunt or grimace of pain of some kind. 

Furthermore, in a battle where someone is not role-playing taking their damage, not only is their opponent completely unaware of what hits are being taken, but also any marshals that are observing the fight and attempting to marshal it, also have no idea what hits are being acknowledged. The result is extremely poor oog communication between players in the battle, and an inability to properly track or marshal the fight.

I believe that if you do not RP damage in combat in anyway, you are doing a disservice to the person you are fighting and the game.

Let me be clear about one thing. My definition of role-playing damage is ANY in-game indication to your opponent that you took the hit.  You do not have to stumble back and drop your guard. You do not need to role-play your damage so intensely that you give your opponent an advantage in battle. You could simply grimace and let out a quick verbal noise of pain. Doing so should not put you at a disadvantage in battle.

Now I understand that there are circumstances to be considered, such as what about a main mod boss being hit by a dozen weapon strikes a second. The answer to that would simply be that in those situations, you do what you can, and nothing else can really be expected of you. As a main mod boss, role-play taking damage as often as you can, but we’ll understand if in the chaos you cant RP every single hit.

Another situation one might ask about is what if you have 200 BP and get hit with 1 damage. Well, I would argue that you should still RP something, even if it was an in-game sarcastic “Ow” Another way to look at it is pain is pain, regardless of how much damage is done. BP’s is simply your ability to stay conscious in combat. Having 200 BP, doesn’t necessarily mean that a dagger slicing into your arm for 1 point of damage wont hurt.

Some game systems, have rules revolving around role-playing damage. I would like very much to refrain from creating such rules, but I am calling upon and challenging you to do your part in making the system that we have in place already work. The next time you are in combat and you take a hit, remember this topic and be sure to role-play damage in ANY way that will communicate your acknowledgment of the hit to your opponent or observers.



- James C. Kimball Director, Knight Realms
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17 years 5 months ago #12616 by Secarius (Secarius)
quick question... IF I may. in the instance where you gave where someone was creature with 200 BP and you got hit with a dagger for one BP or even a 2 handed weapon for say 5.. would it be acceptable to role play taking the hit in a form of taunting the person who hit you in (for example) saying something along the lines of "is that all you got?" or "come on give me more GIVE ME MORE!" or anything along those lines...

ALex S.
player of Brax the Barbarian
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17 years 5 months ago #12617 by JoDios (JoDios)
I don't think taunting is exactly..roleplaying the damage but then thats just me.  I know that if someone hit be with a broad sword, the last thing I would be doing is trying to taunt them. 

Its mroe registering the fact that you just got it.  A heavy intake of breath, an "ow" or even a grunt. 



OOG: Jo
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17 years 5 months ago - 17 years 5 months ago #12620 by dedrite (dedrite)
You should base your reactions to your perceptions in reality.

If you were stuck in the arm with a sewing needle, it would hardly kill you, but you would react to the pain.  I would say do your best to react appropriately depending on your role and not just the simple body to damage ratio.  A good shot may agitate even an epic bad guy.  You could RP ignoring all other targets and start pursuing the lucky offender or just show growing rage with each hit.  To "taunt" may be OK for a tyrant or evil monologuer (salute to Matt White), but tends to get old if an pc or npc is being reduced to hamburger and still acts like a Khorne Berserker with the feel no pain rule. It would rarely happen. 

To sum up, I would say use your best judgement according to your role, but try to always show some sort of affect with each blow, consistant with how much damage or the special attack suffered.

-Brother Knight Templar Sabatheous Tellinghast-
Knight Templar of the Order of the Brilliant Hammer
Holy Inquisitor of the Church of Kormyre



Crudelius est quam mori semper timere mortem

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Last edit: 17 years 5 months ago by Unnamed user.
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17 years 5 months ago #12622 by geezer (geezer)
The question of armor has not been addressed.  Let us say one has 4  body, but is wearing some armor, both mundane and divine.  She gets hit for 6, enough to drop her ordinarily, but that does not come close to concerning her due to the amount of protection she has. 

I've been playing it with at most a grunt until such time as my physical self is effected. 

I also tell those striking me for an amount insufficient to bypass the threshold of Divine Vestments that their blows have no effect.

Edwin Haroldson
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Master of the Mages' Guild

An ethical person does the right thing when no one is watching.

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"War is a matter of vital importance to the State..."
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17 years 5 months ago #12626 by dedrite (dedrite)

To sum up, I would say use your best judgement according to your role, but try to always show some sort of affect with each blow, consistant with how much damage or the special attack suffered.


Even the impact will push you back if it blasts into your armor point total/vestment.  A grunt would be good for minimal damage.

-Brother Knight Templar Sabatheous Tellinghast-
Knight Templar of the Order of the Brilliant Hammer
Holy Inquisitor of the Church of Kormyre



Crudelius est quam mori semper timere mortem

"Nothing is ever forgotten"

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