Reduction of Casting and Production Points
- Gallion

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16 years 5 months ago #31070
by Gallion (Gallion)
- James C. Kimball Director, Knight Realms
Replied by Gallion (Gallion) on topic Reduction of Casting and Production Points
All Valance related questions should be solved by #9 on the original post.
- James C. Kimball Director, Knight Realms
- GJSchaller

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16 years 5 months ago #31261
by GJSchaller (GJSchaller)
Replied by GJSchaller (GJSchaller) on topic Reduction of Casting and Production Points
The following updates have been approved:
[hr]
The prayer Lay Hands (from the Life Domain) now heals 32 Body.
The Druid spell Germinate now covers an area with a 10' radius from the caster.
The Wizardry spell Suppress Magic now suppresses 16 MP instead of 50.
The Psionic ability Cell Adjustment now heals 6 Body instead of 2.
The Wild Mage spell Wild Blood now heals 4 Body instead of 3.
The Smithing skill Balance Armor now costs 1/10 the total AP of the armor being balanced, in CP.
The Smithing Promotion has been updated to be 1 Crafting Point per 1 Build of skills embedded. The limit of 15 Build worth of skills remains unchanged. Smiths who have already purchased the skill will not have their item revoked or changed, but will need to catch up on the build difference before spending more build.
Sorcery Wands now hold up to 3 MP per Rank of the wand.
Faith Point Losses for Piety infractions have been changed to the following:
1st Degree: -5FP for 3 months
2nd Degree: -10FP for 4 months
3rd Degree: -15FP for 5 months
4th Degree: -20FP for 6 months
[hr]
The above changes will be made in the Online Rulebook shortly.
Still under review:
Feign Death (Warlock)
Feign Life (Necromancer)
Detect Life (Healer)
Soothe (Healer)
Germinate (Gaian Prayer)
[hr]
The prayer Lay Hands (from the Life Domain) now heals 32 Body.
The Druid spell Germinate now covers an area with a 10' radius from the caster.
The Wizardry spell Suppress Magic now suppresses 16 MP instead of 50.
The Psionic ability Cell Adjustment now heals 6 Body instead of 2.
The Wild Mage spell Wild Blood now heals 4 Body instead of 3.
The Smithing skill Balance Armor now costs 1/10 the total AP of the armor being balanced, in CP.
The Smithing Promotion has been updated to be 1 Crafting Point per 1 Build of skills embedded. The limit of 15 Build worth of skills remains unchanged. Smiths who have already purchased the skill will not have their item revoked or changed, but will need to catch up on the build difference before spending more build.
Sorcery Wands now hold up to 3 MP per Rank of the wand.
Faith Point Losses for Piety infractions have been changed to the following:
1st Degree: -5FP for 3 months
2nd Degree: -10FP for 4 months
3rd Degree: -15FP for 5 months
4th Degree: -20FP for 6 months
[hr]
The above changes will be made in the Online Rulebook shortly.
Still under review:
Feign Death (Warlock)
Feign Life (Necromancer)
Detect Life (Healer)
Soothe (Healer)
Germinate (Gaian Prayer)
- GJSchaller

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16 years 5 months ago #31265
by GJSchaller (GJSchaller)
Replied by GJSchaller (GJSchaller) on topic Reduction of Casting and Production Points
Because I've already been asked... 
Psions and Wild Mages did not get a proportionate boost to their healing abilities because they are not classes designed to be healers - their abilities are secondary in nature. As such, they CAN heal, but not as well as someone whose purpose is to do so.
Also, with the adjustment in points, the Cell Adjustment discipline went UP in casting cost from 1 PsiP to 2 PsiP, in addition to the new ratio. As such, it got more of an overall bump than Wild Blood, even if the actual ratio was lessened.
Psions and Wild Mages did not get a proportionate boost to their healing abilities because they are not classes designed to be healers - their abilities are secondary in nature. As such, they CAN heal, but not as well as someone whose purpose is to do so.
Also, with the adjustment in points, the Cell Adjustment discipline went UP in casting cost from 1 PsiP to 2 PsiP, in addition to the new ratio. As such, it got more of an overall bump than Wild Blood, even if the actual ratio was lessened.
- geezer

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16 years 5 months ago #31266
by geezer (geezer)
Edwin Haroldson
Loremaster
Master of the Mages' Guild
An ethical person does the right thing when no one is watching.
OOG - Charlie Spiegel - Kitchen Marshal
"War is a matter of vital importance to the State..."
Replied by geezer (geezer) on topic Reduction of Casting and Production Points
Whoa, call me dense, but the old ratio of 1 pt to body was 1/3 of a build for 2 body. The new ratio is 6 times worse, IIRC. Not spending the time to look it up, as Edwin could not possibly care less.
Edwin Haroldson
Loremaster
Master of the Mages' Guild
An ethical person does the right thing when no one is watching.
OOG - Charlie Spiegel - Kitchen Marshal
"War is a matter of vital importance to the State..."
- GJSchaller

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- Character is to a person, what carbon is to steel.
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16 years 5 months ago #31267
by GJSchaller (GJSchaller)
Replied by GJSchaller (GJSchaller) on topic Reduction of Casting and Production Points
It was 1 Psi Point = 2 body. Strictly converted, it would be 2 points should be 12 body. Now it's 2 points = 6 body.
As I said, they're not meant to be healers.
6 body is STILL more than your average human commoner has.
As I said, they're not meant to be healers.
- Doug E

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16 years 5 months ago #31519
by Doug E (Dougal Mcmutton)
OOG: Doug E
Storyteller/Rules Marshal
Replied by Doug E (Dougal Mcmutton) on topic Reduction of Casting and Production Points
I don't understand why you would increase the cost of the smithing promo from 15 build to 20 build after all is said and done. I thought that this career point rebalance was to help people do faster calculations in their head not to nerf or over complicate any of the lists or abilities. All that seems to have come from this change is resistance from players and dilution several well used skills.
OOG: Doug E
Storyteller/Rules Marshal
Moderators: Lois Heimdell (LoisMaxwell)
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