Rules Update: Health Conditions & Effects
- Markov

- Junior Member

- Posts: 53
- Thank Yous: 0
16 years 3 months ago #34824
by Markov (wayward fox)
-Elias L. Barkey
Replied by Markov (wayward fox) on topic Rules Update: Health Conditions & Effects
Curious question about wording: you stated that a target cannot be healed until whatever poison that is currently affecting them is removed. Other than the skill neutralize poison or an antidote, how could you do that?
-Elias L. Barkey
- GJSchaller

- Platinum Member

- Character is to a person, what carbon is to steel.
- Posts: 10421
- Thank Yous: 1379
16 years 3 months ago #34829
by GJSchaller (GJSchaller)
Replied by GJSchaller (GJSchaller) on topic Rules Update: Health Conditions & Effects
There's other skills - prayers, and a healing ability, that will do it. Prayers can also be made into Psalms, that anyone can use.
Yes, it's deadly. Very much so. This is intentional - prior to this, Poison was a nuisance at best, because it was so easy to cure. Now, it's got a lot more teeth.
A follow-up update to Poisons, the things that cure them, and some healing effects - all to use the new wordings - will be along shortly. It won't change too much, only clean up the language to make it much easier to follow the rules.
Yes, it's deadly. Very much so. This is intentional - prior to this, Poison was a nuisance at best, because it was so easy to cure. Now, it's got a lot more teeth.
A follow-up update to Poisons, the things that cure them, and some healing effects - all to use the new wordings - will be along shortly. It won't change too much, only clean up the language to make it much easier to follow the rules.
- GJSchaller

- Platinum Member

- Character is to a person, what carbon is to steel.
- Posts: 10421
- Thank Yous: 1379
16 years 3 months ago #34832
by GJSchaller (GJSchaller)
I mis-spoke here - my examples were bad. Both of the skills mentioned don't actually blind you, so much as preventing you from being able to see.
We'll be rewording these, and other spells, to make it clearer what fixes what, shortly.
Replied by GJSchaller (GJSchaller) on topic Rules Update: Health Conditions & Effects
One thing to note - I am sure someone will ask "Isn't being blind or deaf a medical effect, and can it be healed by effects that restore you to a Healthy state?" The answer to this one is "No" - it is possible to be blinded without being hurt, such as by the Dark Elf Racial skill Blinding Darkness, the Druid spell Blinding Fog, etc. - healing won't make the effect leave the front of your face. For ease of use, however, spells & effects that specifically remove a sensory ailment - such as the Healer skill or Purification prayer - will work, regardless of the source of the attack.
I mis-spoke here - my examples were bad. Both of the skills mentioned don't actually blind you, so much as preventing you from being able to see.
We'll be rewording these, and other spells, to make it clearer what fixes what, shortly.
- Dynamic Reality

- New Member

- Posts: 27
- Thank Yous: 0
16 years 3 months ago #34838
by Dynamic Reality (Dynamic Reality)
Character: Lee Yu Sheng
OOG: Josh M.
"Life is really simple, but we insist on making it complicated."
- Confucius
Replied by Dynamic Reality (Dynamic Reality) on topic Rules Update: Health Conditions & Effects
Just out of curiosity...when I created my Khitan character at the September event, I decided it'd be kinda a cool RP to make him blind (aka I wear a blindfold that I can still see through) and took Blind-fighting from character creation to represent that he's had years to learn to hone his other senses to navigate the world around him, as well as 'semi-mystical Monk-like spiffyness'. Now by the new Effects rules..am I going to have to re-work the character concept entirely or have to heel-to-toe everywhere I go? And the fighting invisible foes from Blind-fighting originally said that they could fight them only if they were actually "Blind" as sight wouldn't matter going against someone invisible anyways. And "no movement skills" would that also include climbing, tumbling, etc? Just curious to get a call on this before I go to much further with this new character. Thanks!
Character: Lee Yu Sheng
OOG: Josh M.
"Life is really simple, but we insist on making it complicated."
- Confucius
- GJSchaller

- Platinum Member

- Character is to a person, what carbon is to steel.
- Posts: 10421
- Thank Yous: 1379
16 years 3 months ago #34840
by GJSchaller (GJSchaller)
Replied by GJSchaller (GJSchaller) on topic Rules Update: Health Conditions & Effects
Ooof. I would not make your character Blind by default - the rule is designed to make Blindness extremely nasty. If you do, you will be bound by the rules.
I'll suggest this as an alternative, and since this is your character, you can tweak it to fit your costume and background:
en.wikipedia.org/wiki/Komuso
(Bonus Cookie to anyone who knows where I got this idea from...)
I'll suggest this as an alternative, and since this is your character, you can tweak it to fit your costume and background:
en.wikipedia.org/wiki/Komuso
(Bonus Cookie to anyone who knows where I got this idea from...)
- Dynamic Reality

- New Member

- Posts: 27
- Thank Yous: 0
16 years 3 months ago #34842
by Dynamic Reality (Dynamic Reality)
Character: Lee Yu Sheng
OOG: Josh M.
"Life is really simple, but we insist on making it complicated."
- Confucius
Replied by Dynamic Reality (Dynamic Reality) on topic Rules Update: Health Conditions & Effects
well the NEW wording is making Blindness extremely nasty...guess I have to re-write the history a bit and figure something else out...
Character: Lee Yu Sheng
OOG: Josh M.
"Life is really simple, but we insist on making it complicated."
- Confucius
Moderators: Lois Heimdell (LoisMaxwell)
Time to create page: 0.467 seconds
Random Quote
"I thought I was letting the dog out."
~A half-asleep Sir Nigel Stormbringer, upon opening a warded door for a horde of monsters.
