Rules Update: Poisons

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16 years 2 months ago #36595 by GJSchaller (GJSchaller)
Poisoned
The character is suffering from the effect of a poison. A poison must be neutralized before its effects or the damage caused by the poison can be healed, unless the poison specifically states its effects end after a specified time period.

Blade Poisons
Blade Poisons are a special kind of poison that must be applied to a weapon that possesses a venom groove.  It takes 10 seconds to apply a blade poison to such a weapon.  The next attack delivered with that weapon uses the poison in place of the attack, as if it were a periodic skill in all respects.  Damage dealt by a Blade Poison may be augmented by the skill "Backstab Proficency," adding the additional damage from that skill to the poison's damage.  A blade with blade poison on it can only be detected by using the skill ID Compound on the blade, or by being affected by the poison.

All poisons take effect immediately upon being delivered.
(This is implied by the lack of text stating there is a delay, but is added here for clarification.  Any references to delayed effect will be removed from the rules.)

The skill and weapon "Darts" has been removed from the game.

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(Unless mentioned here, the Poison recipes stay the same)

Rank I:
Lesser Blade Poison

When applied to a weapon, the next attack it delivers deals 8 Poison Damage.

Lesser Ingested Poison
This compound inflicts 25 points of Poison Damage to the person that consumes it.

Rank II:
Moderate Blade Poison

When applied to a weapon, the next attack it delivers deals 16 Poison Damage.

Blade Tranquilizer
When applied to a weapon, the next attack it delivers Dazes the target for one minute.

Moderate Ingested Poison
This compound inflicts 50 points of Poison Damage to the person that consumes it.

Rank III:
Greater Blade Poison

When applied to a weapon, the next attack it delivers deals 32 Poison Damage.

Contact Poison
This compound inflicts 32 points of Poison Damage to the person that contacts it. It also debilitates the subject, leaving her Dazed for a duration of one minute.

Potion of Crippling Nausea
This compound renders the person who consumes it completely helpless with pain and nausea. The subject is Stunned for a duration of one minute.

Greater Ingested Poison
This compound inflicts 100 points of Poison Damage to the person that consumes it.

Rank IV:
Sleep Blade Poison

When applied to a weapon, the next attack it delivers renders an opponent unconscious for a duration of 5 minutes.

Contact Sleep Poison
This compound renders the person who contacted it unconscious for a duration of ten minutes.

Herbal Compounds:

Rank II:
Potion of Lesser Antidote

This potion neutralizes any poison that is subtracting from the victim's body score, preventing it from being healed.  It does not remove any other effects of the poison, or heal the damage itself.

Rank IV:
Potion of Greater Antidote

This compound will neutralize all poisons that are afflicting the person who consumes it, and any side effects.  It will not heal any damage caused by poison, only remove the poison itself.

Healer:

Rank II:
Neutralize Poison

This ability will neutralize all poisons that are afflicting the target, and any side effects.  It will not heal any damage caused by poison, only remove the poison itself.

Physician:

Rank II: Treat Poison (Renamed from Neutralize Poison)
This ability allows a physician to remove a poison from a character that has been affected by one. The physician must draw the poison or perform other treatments for a duration of one minute without interruption. If she is disturbed while performing this treatment, the physician must start completely over, and the subject resumes counting the time before she is affected by the poison until the physician is able to start again.  This treatment will not heal any damage caused by poison, only remove the poison itself.

Purification (Andorra, Gaia)

Rank I:
Cure Poison

This prayer neutralizes any poison that is subtracting from the victim's body score, preventing it from being healed.  It does not remove any other effects of the poison, or heal the damage itself.

Rank II: Neutralize Alchemy
This prayer negates all alchemy effects that are afflicting the recipient.


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16 years 2 months ago #36596 by GJSchaller (GJSchaller)
These have all been updated in the Online Rulebook.


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16 years 2 months ago #36599 by Alexandre Blythewood (Eleventh Phoenix)
According to the previous wording on blade poisons, they took effect the next time they dealt damage to someone's body, but not armor.  Also, it stated that the poison remained on the weapon until it took effect (ie, until you dealt damage to someone's BP with that weapon). 

Is this no longer the case?

-Alexandre Blythewood

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16 years 2 months ago #36600 by GJSchaller (GJSchaller)
Correct.  It's much, much simpler now - it does does damage, or acts like a periodic skill.


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16 years 2 months ago #36602 by Chris G. (Cross)
Does the scenario of Body Shot + Poison on Blade still work?

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16 years 1 month ago #36605 by GJSchaller (GJSchaller)

Blade Poisons are a special kind of poison that must be applied to a weapon that possesses a venom groove.  It takes 10 seconds to apply a blade poison to such a weapon.  The next attack delivered with that weapon uses the poison in place of the attack, as if it were a periodic skill in all respects.  Damage dealt by a Blade Poison may be augmented by the skill "Backstab Proficency," adding the additional damage from that skill to the poison's damage.  A blade with blade poison on it can only be detected by using the skill ID Compound on the blade, or by being affected by the poison.


The part in bold is key - it acts like a periodic skill.  It can't be combined with another skill, unless that other skill specifically allows it (like Feint).  If a defense is called (like Parry), the poison is used up.  Think of Blade Poisons as a "Periodic Skill in a Bottle" that you can put on a weapon, and then works on the next attack that hits.


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