This weekend Rules Advisory for Players

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14 years 2 weeks ago #74753 by Atrus
What defenses will not work against the traps- I'm assuming the list of what will not work is smaller than the list of what does work.

~Atrus
"Only those who have endured the greatest suffering can become the greatest people."



John
Marshal
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14 years 2 weeks ago #74756 by Osred
Waylay can be stopped by Resist, or a skill that specifically defends against waylay (Not displace or displacement since they do not defend against AoE attacks)

For the Severlimbs, even if you are waylayed, Stoneskin, Barkskin and the like will work. If you are not waylayed, Resilience, Repel, Immaculate Defense, Resist, or Avoid.

Please if I overlooked any, let me know. I'm pretty sure most other defenses do not work against AoE.

-OOG Michael Smith
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14 years 2 weeks ago #74762 by Tormy
What about parry or deflect? Depending on the way you are facing of coarse parry definitely wouldn't, but this is still important for those of us who have few or no higher list skills.

Captain Oren Zero Tenderson of the Royal Baronial Guard of Travance.


OOG- William Bartlett
Marshal
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14 years 2 weeks ago - 14 years 2 weeks ago #74763 by Elric_Ashby
What about items that are good aligned, will they still function in the glowstick areas? Namely an aligned artifact with non-aligned abilities on it, I am wondering if the non-aligned abilities on the item will still work.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Father Elric Ashby, Artificer, Priest of Galladel, Master of the Adventurer's guild, Warden of the Phokus.




Dr. Viktor Solvei, Pioneer Surgeon


OOG Benjamin Oakley, New Player Marshal... of doom
Last edit: 14 years 2 weeks ago by Elric_Ashby.
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14 years 2 weeks ago #74764 by Osred
Thank you, yes, both of them would work (parry as long as you are facing the trap when it goes off).

-OOG Michael Smith
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14 years 2 weeks ago #74765 by Cross
From: Detecting, Triggering, and Disarming Traps in the Rulebook

All effects that a trap delivers are considered to be one attack, unless the trap has the trait Multiple Attack - at which point the effects can be divided into a total number of attacks equal to the number of Multiple Attack traits plus one. A defense that will stop any one effect of an attack will stop the whole attack.

Any character that is affected by the trap and was not aware of its presence must treat the attack as a surprise attack - meaning that it bypasses all latent magical, divine, and druidic defenses protecting an opponent, except for Resist, or a protection that specifically foils surprise attacks. A character that is aware of the trap suffers the attack as a normal attack of the appropriate type.


[hr]
Squire Lucas R. Brand
Squire to Lord Antrim Ardentfyre
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Tanis Rily'anna
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OOG: Chris Goley
Mook
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