Reopening the portal to Grimwyr

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6 years 10 months ago #164739 by Seth (Kurteth)

Seth

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6 years 10 months ago - 6 years 10 months ago #164740 by Caelvan (Caelvan)
As a warning before you try to go through with this plan, hubris often ends more lives than it saves.

This comes from experience.

Caelvan Renaith
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Last edit: 6 years 10 months ago by Caelvan (Caelvan).
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6 years 10 months ago #164741 by Nicoletta (fyperia)
Seth,

You do not know me, nor I you. My name is Ser Yvain de Liones and I come to Travance from the organization within Grimwyr known as the Knights of Kormyre. I was amongst the group which uncovered the information regarding Val'Ixtal Vai.

No matter the status of any of us having a rune, it wouldn't work. Balliol (or really, Enzarond, I presume) has locked down any ability to enter or leave imperial territory. If it had been so easy, the dozens who sacrificed themselves to allow our escape would still be here with us. We repaired a destroyed Gate of Passage in order to leave - one which I can only guess had been destroyed by Enzarond in an attempt to keep us trapped like caged mice - and took a vital piece with us as we escaped to ensure none could follow.

Regardless, returning there now would be worse than suicide. If I could go back for those I left behind, I would, in a heartbeat. If I could go back to challenge the vile men who have thrice executed my loved ones mere feet in front of me, I would, in a heartbeat. But it's not so simple. I implore you, whatever reason you have, do not go to Grimwyr. By now they will have finished the ritual to amass complete control over every sentient being within the territory. If you enter this territory, you will be a mere puppet, completely helpless to take action except at the command of Enzarond and his symbiote. It is imperative that when we return to Grimwyr - not if - we return with both the methods to undo this control and an army.

We made mistakes in our final acts of resistance. Good people died for our mistakes because some chose to act without thinking. Please, do not act alone. Do not throw your life away.


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6 years 10 months ago #164742 by Seth (Kurteth)

Seth

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6 years 10 months ago #164743 by Liz (Liz)
I'm not sure if you know this but before we all had to go on a suicide mission to the Gate, fix the Gate, jump through the Gate, and watch a lot of people die, the Duke and his entourage left. Like... in a cloud of smoke. Everyone. I'm not sure why you are trying to kill yourself but there's no one back there to save or confront at this point. Look to where the Duke went. Not where he was. And if you can figure out how to track literal smoke let me know.

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6 years 10 months ago #164744 by Nicoletta (fyperia)
I will ignore your threat and assume you did not read my words.

Please understand. We took a piece of the Gate with us, rendering it nonoperational. I am no engineer, but I assume that means travel to that Gate is likely impossible.

Even if it were possible, whatever reason you have for going there will be null and void the moment you set foot in that territory. You will immediately be forced into doing Enzarond's bidding. Do not throw your mind away to him.


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