Removal of Piety and Related Rules Changes
- Gallion

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16 years 9 months ago #22738
by Gallion (Gallion)
- James C. Kimball Director, Knight Realms
Removal of Piety and Related Rules Changes was created by Gallion (Gallion)
Piety was a system in the game that in theory should have worked well, but for whatever reasons over the last eleven years proved to be difficult at best to keep up with. We have removed the Piety system from the game. Below are all of the changes that needed to be made as a result. While I realize that some of you may lament the loss of this game statistic, I ask you to please only post any clarifications that you may need. Thanks! 
- Reference to Piety Removed
- Change Smite to the Following:
Smite (Periodic)
The Cleric delivers an attack that does Divine Damage double their normal base damage to an opponent plus 5. If the Cleric is using her deity's holy weapon, she instead deals triple their normal base damage to an opponent plus 5. This attack can at no time exceed 40 damage.
- Change Malediction to the Following:
Malediction (Continuous)
This skill allows a character to use her holy symbol to cut off an opponent’s connection to her deity. To use this skill, the character must affix her holy symbol to the opponent, who must be rendered immobile by some means. She is unable to cast prayers or utilize any divine abilities for as long as the character’s holy symbol remains affixed.
- Change Wield Faith to the Following:
Wield Faith (Continuous)
This skill allows a character to use her holy symbol as a weapon against undead or extra-planar creatures of the opposing alignment of her deity; servants of neutral gods can only use this skill against undead. To use this skill, the character must hold her holy symbol, with nothing else encumbering her hand and arm, before her and in the direction of the opponent, who must be within ten feet of her. If the creature is susceptible to Wield Faith it must cower in fear and pain before the holy symbol, and attempt to retreat to a safe distance from it. The opponent cannot take any offensive action against the character as long as she remains within the range of this skill, and as long as the character takes no action other than concentrating; the character can move at a heel-to-toe pace while maintaining concentration. An opponent that is not specifically susceptible to Wield Faith is unaffected by this skill.
- Change Crusade to the Following:
Crusade (Event-Based)
This skill allows a cleric to call divine power to strengthen her in her cause. When used, this skill bestows the cleric with fifty additional body points, fifty additional faith points, and one use of the skill "Greater Wield Faith". These bonuses last for the duration of the battle, or until the cleric is rendered unconscious, whichever comes first.
- Change Desecrating Altar rules to:
Desecrating an altar of font renders it useless and can reduce the value of its materials to virtually nothing, depending on how much is looted. An altar takes 10x the rank of the altar in minutes to desecrate, and the presence of someone with the ability to cast that rank or higher prayers (5th Rank Altars would require someone with a higher list). If the process is uninterrupted, after the time is spent, the structure is reduced in rank by one, and the looters may recover valuables equal to 1/4 the cost of obtaining that rank (i.e. - if it takes 400 Gold to go from a Rank 4 to a Rank 5, 100 gold can be recovered when it is dropped from 5th back to 4th).
[size=14pt]Loosing Favor with your God[/size]
Any RP marshal or Rules marshal can make a report of inappropriate conduct by a religions character; this report must be written and must be submitted to the Atmosphere Officer and the Director. Under the advisement of the Atmosphere Officer, the Director than decides if the player should receive a penalty. If the incident is decided to be a minor infraction, the character will receive a lesser penalty. If the incident is decided to be a major infraction, than the character will receive a greater penalty. There are four degrees of penalties; the worst any religious character can ever get is the fourth degree. Those who attain greater penalties, also attain the lesser equivalent by default. What degree of penalty a character receives depends on evaluation of each individual incident.
Atonement is a matter of time and faithful service, nothing more. During this time however, if another infraction takes place, than you will advance to a more severe degree of Penalty and subsequently the duration is reset to the new duration.
Lesser Penalties:
1st Degree: -15FP for 3 months
2nd Degree: -30FP for 4 months
3rd Degree: -45FP for 5 months
4th Degree: -60FP for 6 months
Greater Penalties:
- The Ceremony List counts as the Highest possible rank, followed by the Templar list, and than rank 4 - 1 prayer.
- Greater Penalties have a minimum duration. Characters must display a strong and active, voluntary initiative to repent for their wrongdoings. Director may extend duration indefinitely until it is felt that the character has properly repented.
1st Degree: Loss of Highest Rank known, Malediction for a min of 6 months
2nd Degree: Loss of Two Highest Rank known, Wield Faith for a min of 6 months
3rd Degree: Loss of Three Highest Rank Known, Mass, Holy Strike for a min of 12 months
4th Degree: Loss of Four Highest Rank known, Benediction, Smite - Permanent Loss
[size=14pt]
Higher List Alterations[/size]
The following changes effect Templar
- Replace "Double Power Wield Faith" with "Greater Wield Faith: Same build cost, maximum and usage.
This skill work as the skill "Wield Faith" accept it will have effect on greater beings. This skill is periodic and can be defended against.
The following changes effect Ceremonies
- Add "Greater Wield Faith" Same details as Templar ability.
- Ceremony of Unbreakable Faith re-worded to the following:
When this ceremony is cast, it strengthens an altar to take twice as long to desecrate.
- Ceremony of Lending Faith re-worded to the following:
This ceremony allows the priest to take a small item and imbue it with their faith. The item will allow a follower of that religion to use
the item and use the skill “wield faith”. Note that the religion must be written on the users character card for this to work, furthermore, it is not good enough to worship the same type of deity (i.e. good or evil), but rather it must be the specific deity. At the time of casting, the item can also have one prayer embedded within it for future use. The prayer replenishes periodically. The use of the skill wield faith is continuous. The item will revert back to its non ceremonial form if it is not made permanent by the end of the duration.
- Reference to Piety Removed
- Change Smite to the Following:
Smite (Periodic)
The Cleric delivers an attack that does Divine Damage double their normal base damage to an opponent plus 5. If the Cleric is using her deity's holy weapon, she instead deals triple their normal base damage to an opponent plus 5. This attack can at no time exceed 40 damage.
- Change Malediction to the Following:
Malediction (Continuous)
This skill allows a character to use her holy symbol to cut off an opponent’s connection to her deity. To use this skill, the character must affix her holy symbol to the opponent, who must be rendered immobile by some means. She is unable to cast prayers or utilize any divine abilities for as long as the character’s holy symbol remains affixed.
- Change Wield Faith to the Following:
Wield Faith (Continuous)
This skill allows a character to use her holy symbol as a weapon against undead or extra-planar creatures of the opposing alignment of her deity; servants of neutral gods can only use this skill against undead. To use this skill, the character must hold her holy symbol, with nothing else encumbering her hand and arm, before her and in the direction of the opponent, who must be within ten feet of her. If the creature is susceptible to Wield Faith it must cower in fear and pain before the holy symbol, and attempt to retreat to a safe distance from it. The opponent cannot take any offensive action against the character as long as she remains within the range of this skill, and as long as the character takes no action other than concentrating; the character can move at a heel-to-toe pace while maintaining concentration. An opponent that is not specifically susceptible to Wield Faith is unaffected by this skill.
- Change Crusade to the Following:
Crusade (Event-Based)
This skill allows a cleric to call divine power to strengthen her in her cause. When used, this skill bestows the cleric with fifty additional body points, fifty additional faith points, and one use of the skill "Greater Wield Faith". These bonuses last for the duration of the battle, or until the cleric is rendered unconscious, whichever comes first.
- Change Desecrating Altar rules to:
Desecrating an altar of font renders it useless and can reduce the value of its materials to virtually nothing, depending on how much is looted. An altar takes 10x the rank of the altar in minutes to desecrate, and the presence of someone with the ability to cast that rank or higher prayers (5th Rank Altars would require someone with a higher list). If the process is uninterrupted, after the time is spent, the structure is reduced in rank by one, and the looters may recover valuables equal to 1/4 the cost of obtaining that rank (i.e. - if it takes 400 Gold to go from a Rank 4 to a Rank 5, 100 gold can be recovered when it is dropped from 5th back to 4th).
[size=14pt]Loosing Favor with your God[/size]
Any RP marshal or Rules marshal can make a report of inappropriate conduct by a religions character; this report must be written and must be submitted to the Atmosphere Officer and the Director. Under the advisement of the Atmosphere Officer, the Director than decides if the player should receive a penalty. If the incident is decided to be a minor infraction, the character will receive a lesser penalty. If the incident is decided to be a major infraction, than the character will receive a greater penalty. There are four degrees of penalties; the worst any religious character can ever get is the fourth degree. Those who attain greater penalties, also attain the lesser equivalent by default. What degree of penalty a character receives depends on evaluation of each individual incident.
Atonement is a matter of time and faithful service, nothing more. During this time however, if another infraction takes place, than you will advance to a more severe degree of Penalty and subsequently the duration is reset to the new duration.
Lesser Penalties:
1st Degree: -15FP for 3 months
2nd Degree: -30FP for 4 months
3rd Degree: -45FP for 5 months
4th Degree: -60FP for 6 months
Greater Penalties:
- The Ceremony List counts as the Highest possible rank, followed by the Templar list, and than rank 4 - 1 prayer.
- Greater Penalties have a minimum duration. Characters must display a strong and active, voluntary initiative to repent for their wrongdoings. Director may extend duration indefinitely until it is felt that the character has properly repented.
1st Degree: Loss of Highest Rank known, Malediction for a min of 6 months
2nd Degree: Loss of Two Highest Rank known, Wield Faith for a min of 6 months
3rd Degree: Loss of Three Highest Rank Known, Mass, Holy Strike for a min of 12 months
4th Degree: Loss of Four Highest Rank known, Benediction, Smite - Permanent Loss
[size=14pt]
Higher List Alterations[/size]
The following changes effect Templar
- Replace "Double Power Wield Faith" with "Greater Wield Faith: Same build cost, maximum and usage.
This skill work as the skill "Wield Faith" accept it will have effect on greater beings. This skill is periodic and can be defended against.
The following changes effect Ceremonies
- Add "Greater Wield Faith" Same details as Templar ability.
- Ceremony of Unbreakable Faith re-worded to the following:
When this ceremony is cast, it strengthens an altar to take twice as long to desecrate.
- Ceremony of Lending Faith re-worded to the following:
This ceremony allows the priest to take a small item and imbue it with their faith. The item will allow a follower of that religion to use
the item and use the skill “wield faith”. Note that the religion must be written on the users character card for this to work, furthermore, it is not good enough to worship the same type of deity (i.e. good or evil), but rather it must be the specific deity. At the time of casting, the item can also have one prayer embedded within it for future use. The prayer replenishes periodically. The use of the skill wield faith is continuous. The item will revert back to its non ceremonial form if it is not made permanent by the end of the duration.
- James C. Kimball Director, Knight Realms
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- Matt D

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16 years 9 months ago #22840
by Matt D (MattD)
Elias Ashby
Proprietor of the Ashby Family General Store
Lord Templar Rayven Nightwing of the Order of Holy Light
(OOG - Matt D. - Photographer)
Replied by Matt D (MattD) on topic Removal of Piety and Related Rules Changes
So now that April Fool's Day is over, is this post still legitimate? Has the mechanic behind Piety been removed?
My two cents is simply that I feel piety has always had some kind of use, particularly for clerics. While I understand its minimal usage overall, it was more or less the only reason for a player to pick up the cleric list instead of the priest list if they already had a combat class, or even Cleric AND Priest together.
I do agree with the Penalty structure, and feel it should be used more often. The piety modifier was never really used up to this point that I have seen.
My two cents is simply that I feel piety has always had some kind of use, particularly for clerics. While I understand its minimal usage overall, it was more or less the only reason for a player to pick up the cleric list instead of the priest list if they already had a combat class, or even Cleric AND Priest together.
I do agree with the Penalty structure, and feel it should be used more often. The piety modifier was never really used up to this point that I have seen.
Elias Ashby
Proprietor of the Ashby Family General Store
Lord Templar Rayven Nightwing of the Order of Holy Light
(OOG - Matt D. - Photographer)
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- Birnum Pyre

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16 years 9 months ago #22841
by Birnum Pyre (Birnum Pyre)
OOG:
Brendan O'Hara
Replied by Birnum Pyre (Birnum Pyre) on topic Removal of Piety and Related Rules Changes
Yes, these are legitimate changes to the rules. Related abilities work as described in the post and I believe are already reflected in the online rulebook.
OOG:
Brendan O'Hara
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- Secarius

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- Cinis et Cinis Pulvis Et Pulvis
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16 years 9 months ago #22843
by Secarius (Secarius)
ALex S.
player of Brax the Barbarian
Replied by Secarius (Secarius) on topic Removal of Piety and Related Rules Changes
what would happen if a monster wield faith's a player?... say generic evil cleric Vs. Celestine?
ALex S.
player of Brax the Barbarian
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- geezer

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- Posts: 4349
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16 years 9 months ago #22845
by geezer (geezer)
Edwin Haroldson
Loremaster
Master of the Mages' Guild
An ethical person does the right thing when no one is watching.
OOG - Charlie Spiegel - Kitchen Marshal
"War is a matter of vital importance to the State..."
Replied by geezer (geezer) on topic Removal of Piety and Related Rules Changes
I find it interesting that a beginning cleric will now be able to wield faith like Br. Aradiel. I would have thought there would be at least a character level function. As it now stands, there is also no difference between a Skeletal Champion's ability to withstand faith and a lesser skeleton's, unless I am missing something here.
It seems, if one wanted to be gamey, that taking the cleric profession would, at the cost of 10 build, allow one to turn all non-ritual undead equally.
It seems, if one wanted to be gamey, that taking the cleric profession would, at the cost of 10 build, allow one to turn all non-ritual undead equally.
Edwin Haroldson
Loremaster
Master of the Mages' Guild
An ethical person does the right thing when no one is watching.
OOG - Charlie Spiegel - Kitchen Marshal
"War is a matter of vital importance to the State..."
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- geezer

- Platinum Member

- Posts: 4349
- Thank Yous: 448
16 years 9 months ago #22846
by geezer (geezer)
Edwin Haroldson
Loremaster
Master of the Mages' Guild
An ethical person does the right thing when no one is watching.
OOG - Charlie Spiegel - Kitchen Marshal
"War is a matter of vital importance to the State..."
Replied by geezer (geezer) on topic Removal of Piety and Related Rules Changes
<<The following changes effect Templar
- Replace "Double Power Wield Faith" with "Greater Wield Faith: Same build cost, maximum and usage.
This skill work as the skill "Wield Faith" accept it will have effect on greater beings. This skill is periodic and can be defended against.
The following changes effect Ceremonies
- Add "Greater Wield Faith" Same details as Templar ability.>>
Is the reference to Divine Ceremonies, a list to which I have access?
If so, follow up questions to be posted.
- Replace "Double Power Wield Faith" with "Greater Wield Faith: Same build cost, maximum and usage.
This skill work as the skill "Wield Faith" accept it will have effect on greater beings. This skill is periodic and can be defended against.
The following changes effect Ceremonies
- Add "Greater Wield Faith" Same details as Templar ability.>>
Is the reference to Divine Ceremonies, a list to which I have access?
If so, follow up questions to be posted.
Edwin Haroldson
Loremaster
Master of the Mages' Guild
An ethical person does the right thing when no one is watching.
OOG - Charlie Spiegel - Kitchen Marshal
"War is a matter of vital importance to the State..."
Please Log in to join the conversation.
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