Rules Update: Immobilized, Commune w/ Nature

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13 years 11 months ago #67301 by GJSchaller (GJSchaller)
The following rules have been updated:

Condition (Immobilized): The character cannot move, speak, or interact with her surroundings. The character is unaware of her surroundings, but is capable of thought. She is impervious to harm, help, or alteration that does not first remove this condition. A character must possess Strength +6 or greater to be able to move a normal humanoid that is immobilized.

This update allows Unstoppable Force to work as intended.

Commune with Nature
4 DP; Traits: Druidic (Vitality), Caster, Headband (Red), Concentration
This spell allows the caster to meld with a tree and recuperate and contemplate in peace. If the tree is damaged while the caster is melded with it, the caster suffers half of the damage from each attack. If a caster enters Serious condition while melded with a tree, she immediately separates from the tree and falls to the ground in her original form. If the caster remains in the tree for the duration of the spell (30 Minutes), she heals twenty points of damage, and can ask one question of Mother Nature (Seek the Director or a Storyteller to ask this question). You may only ask one question of Mother Nature per period.

This change brings the spell in line with the recently updated Concentration trait.


Lord Gideon Weaveforger of Kaladonia
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OOG: Geoffrey Schaller

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  • rivanyasi
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13 years 11 months ago #67317 by rivanyasi (rivanyasi)
That update to Commune brings up an interesting question...

How many BP does a tree have? I ask because at one point, I NPC'd with a goblin band that tried to hack down the Gaian Altar, 2 damage at a time... Does that actually require a Break skill? (Dare I ask... Break Limb?) Does the bark provide a soak?

Presumably, it should be possible...

Na'ar Chacov, Soul of the Stars.

Ayiri Amexis, Sorceress' Apprentice.
Lupta Tamasa, Torn and Blackened.

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13 years 11 months ago - 13 years 11 months ago #67321 by Gallion (Gallion)
Inanimate objects such as trees do not have body points and are not intended to be allowed to be destroyed without the presence of a storyteller of some kind. If you do damage at the tree, the dryad takes 1/2 the damage and falls out of the tree when its unconscious. Please remember that you should not know that a dryad is melded with a tree unless there is a logical reason in-game which you should.



- James C. Kimball Director, Knight Realms
Last edit: 13 years 11 months ago by Gallion (Gallion).

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13 years 11 months ago #67328 by GJSchaller (GJSchaller)
Also remember, it's a Red Headband Skill.


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  • Rudolf
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13 years 11 months ago #67331 by Rudolf (Rudolf)

A character must possess Strength +6 or greater to be able to move a normal humanoid that is immobilized.


If I use Concentrate Alchemy and quaff a Potion of Giant's Strength, it says that I am permitted one feat of strength at Strength + 3 (doubled to 6 with Concentrate Alchemy). Would this one feat allow me to carry an immobilized person from the field?

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Golden Rose Trading Company
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13 years 11 months ago #67333 by Woolsey Bysmor (Osred)
I would say it would allow you to lift the person and move them with out walking. However, once you get to the point of extended use (walking an immobilized person across a battlefield) I wouldn't consider that a single act.

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