Rules Update: Immobilized, Commune w/ Nature

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13 years 11 months ago #67353 by Velius (Velius)
Imprison
6 FP; Traits: Divine (Law), Attack, Ranged, Condition (Immobilized)
This prayer confines an opponent within a divine barrier Imprisoning her for a duration of fifteen (15) minutes. The opponent cannot be moved or carried by any means.


Does this supersede the +6 strength stipulation in the new immobilized trait, or is it merely an oversight?

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13 years 11 months ago #67355 by Woolsey Bysmor (Osred)
As written, this would trump the +6 Strength to move an immobilized person. However, I am not sure if it was or wasn't an oversight. If another RM remembers our intention with that skill when the traits went in, please chime in.

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13 years 11 months ago #67358 by GJSchaller (GJSchaller)
A specific rule always overrides a general one - in this case, it's intentionally specific, so Mike is correct. (If it was not intended, the text would have been dropped when the trait was added. There's a difference between picking up a statue or a block of ice, and someone imprisoned by mystical forces.)


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13 years 9 months ago #69582 by GJSchaller (GJSchaller)
This has been updated in the Rulebook.


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