Rules Updates for March

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11 years 10 months ago - 11 years 10 months ago #96447 by Gallion (Gallion)
The following skills have been updated, in accordance with the recent Core Rules updates or as hot fixes to Master and Heroic lists:

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Clarification: The +2 Soak from Legendary Work will stack with all other soaks, allowing your total soak to reach +17.

Clarification: Damage specific soaks (i.e. - Fire for Fire Drake Scales) may go above and beyond the normal +5 soak limit for armor, for that specific damage type only.

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Iron Body
Skill (Periodic), Knowledge
10 minutes of concentration/meditation warrior monk gains 30 AP multiplied by their AR. Additionally, they gain a soak equal to their AR. The Soak and AP both expire at the end of the period. Additional uses of this skill within a period take 10 minutes and restores the Warrior Monk back up to the full AP earned from the first use of this skill, it does not add onto the old AP, nor does it add any additional soak. The warrior monk may not be wearing armor to use this skill and if the warrior monk puts on any armor all of its effects are suppressed until the armor is removed. The Soak gained from this skill is considered soak from armor for all purposes.

This skill has been increased in cost to 10 build for Warrior Monks.

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Armor Patch
Skill (Periodic), Creation, Targets Object
This skill allows a character to imbue 5 base Armor Points to a piece or suit of armor. You must role-play fixing the armor for three minutes; if interrupted, you can resume work later, but no benefit is awarded by this skill until the entire working duration is completed. When performing Armor Patch of a piece or suit of armor, the armor does not need to be removed. Cannot apply to Iron Body, Enchanted Armor, or other forms of AP granted by a skill or ability.

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Armor Efficiency
Skill (Continuous), Knowledge
This skill grants +1 to the character's Armor Ratio. The character must have a 2 or better Armor Ratio (naturally) to benefit from this skill. The bonus will be automatically calculated on your card, and added to your AR. Cannot apply to Iron Body, Enchanted Armor, or other forms of AP granted by a skill or ability.

This skill has been increased in cost to 10 build for Dragoons and Smiths, and added to Cavalier and Warrior for 10 build as well.

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Rank II: Balance Armor
Skill (Continuous), Crafting, Creation
This ability allows a smith to increase the Armor Ratio of a single location of armor by +1, at a cost of 5 CP and 1 minute. Damage sustained by armor is subtracted from the Balanced bonus before the rest of the armor, and loses its Balanced state once this bonus is depleted. A location of armor can only be balanced once per event. This ability cannot be used on armor that has been bound. Cannot apply to Iron Body, Enchanted Armor, or other forms of AP granted by a skill or ability.

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Rank III: Forge Superior Armor
Skill (Continuous), Crafting, Creation
This ability allows a smith to produce a shield or suit of armor of special quality. The smith must expend 5 CP for a shield or armor location requisite to the item being produced. When a superior item is tempered or balanced, the effect lasts for the duration of the event (i.e. - Superior armor that is balanced retains the additional +1 AR even after it is damaged).

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Rank III: Field Repair Armament
Skill (Continuous), Crafting, Creation
This ability can be used in two ways, neither of which requires that a smith be at a forge.
  1. A smith can repair a weapon or shield that has been shattered at a cost of two crafting points and two minutes.
  2. A smith can bestow Armor Points to a piece or suit of armor. For every four base armor points the smith must spend one crafting points and one minute role-playing fixing the armor; if interrupted, you can resume work later, but no benefit is awarded by this skill until the entire working duration is completed. When performing a Field Repair of a piece or suit of armor, the armor does not need to be removed.
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Acrobat – Expert Reflexes
3 Build; Skill (Per Event), Augment
This skill bestows a soak of four for the duration of one battle. The acrobat cannot wear plate armor while using this skill.

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The following option is added to Weapon Mastery, from Master Warrior:

One-Handed Weapon + Empty Hand - Expert Disarm
Traits: Periodic, Superior, Attack
The character disarms a target, but instead of the target dropping the weapon or item, the attacker may choose anywhere within 5ft for the object to land, including in the attackers free hand.

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The following Heroic skills have been updated:

Orange Sorcery Mastery - Haste/Slow
Traits: Periodic, Superior, Attack, Augment, Magic (Arcane)
The Orange Sorcery Master may cast one of two Superior Spells per event. Haste will speed up the Sorcerer, doubling the effect of all movement skills and decrease all concentration, craft, and cast times by half (3rd/4th rank spells use 2nd rank verbals. 1st/2nd rank spells use 1st rank verbals.) for the duration of one hour. Slow will do the opposite, causing a target to become Hobbled and double the times on all concentration, crafting and casting times (All spells require 4th rank verbals) and cooldowns for 10 minutes.

Blue Sorcery Mastery - Ritual Stacking
This skill allows a character to set multiple runes into a single socket. If the socket already has one rune, a second may be added using 50 Gold worth of gems, 50% of which must be perfect gems. If the Socket already has two runes, a third may be added using 100 Gold worth of gems, 50% of which must be perfect. In addition, the Sorcerer may set an additional, 4th rune in any 4th, 5th, or 6th socket on items bound to themselves, provided all runes in that socket are Blue Sorcery Runes. The cost to set this 4th rune is 200 gold in Gems, 50% of which must be perfect. All of the runes in a single socket must be from the first Tier of the same Heroic List.

Artificer - Armament Mastery
This skill allows a character to set multiple runes into a single socket. If the socket already has one rune, a second may be added using 50 Gold worth of gems, 50% of which must be perfect gems. If the Socket already has two runes, a third may be added using 100 Gold worth of gems, 50% of which must be perfect. In addition, the Artificer may set an additional, 4th rune in any 4th, 5th, or 6th socket on items bound to themselves, provided all runes in that socket are Armament Runes. The cost to set this 4th rune is 200 gold in Gems, 50% of which must be perfect. All of the runes in a single socket must be from the first Tier of the same Heroic List.

Ceremonialist (Brazen) - Ceremony Stacking
This skill allows a character to set multiple runes into a single socket. If the socket already has one rune, a second may be added using 50 Gold worth of gems, 50% of which must be perfect gems. If the Socket already has two runes, a third may be added using 100 Gold worth of gems, 50% of which must be perfect. In addition, the Ceremonialist may set an additional, 4th rune in any 4th, 5th, or 6th socket on items bound to themselves, provided all runes in that socket are Sacrament Runes. The cost to set this 4th rune is 200 gold in Gems, 50% of which must be perfect. All of the runes in a single socket must be from the first Tier of the same Heroic List.

Druidic Elder - Geomancy
This skill allows a character to set multiple runes into a single socket. If the socket already has one rune, a second may be added using 50 Gold worth of gems, 50% of which must be perfect gems. If the Socket already has two runes, a third may be added using 100 Gold worth of gems, 50% of which must be perfect. In addition, the Elder may set an additional, 4th rune in any 4th, 5th, or 6th socket on items bound to themselves, provided all runes in that socket are Druidic Item Creation Runes. The cost to set this 4th rune is 200 gold in Gems, 50% of which must be perfect. All of the runes in a single socket must be from the first Tier of the same Heroic List.



- James C. Kimball Director, Knight Realms
Last edit: 11 years 10 months ago by Woolsey Bysmor (Osred).

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  • Clove
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11 years 10 months ago #96526 by Clove (Mark)
if iron body gives enough ap, can the warrior monk benefit from armor soak runes?

OOG-Mark B

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11 years 10 months ago #96531 by Winks Sharpthorn (Winks)

Clarification: Damage specific soaks (i.e. - Fire for Fire Drake Scales) may go above and beyond the normal +5 soak limit for armor, for that specific damage type only.


Does the soak from Negative Energy Resistance apply here?

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11 years 10 months ago #96532 by Goggs (coryan)

Orange Sorcery Mastery - Haste/Slow
Traits: Periodic, Superior, Attack, Augment, Magic (Arcane)
The Orange Sorcery Master may cast one of two Superior Spells per event.


Is this ability going to be periodic, or per event? (Thanks!)

- A. C. Goggins
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OOG: Cory W-S
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11 years 10 months ago #96534 by Woolsey Bysmor (Osred)
Yes, the intent of this to to have iron body replace armor but have the build cost be the drawback.

-OOG Michael Smith
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11 years 10 months ago #96594 by Arken (Arken)
that seems like two drawbacks...

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