Rules Updates for March

  • Damien
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11 years 10 months ago #96596 by Damien (Damien)

Lostfang wrote: that seems like two drawbacks...


Please keep in mind that this skill has the added benefit of getting AP and armor based Soak while not actually wearing any armor.

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  • Bladesworn
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11 years 10 months ago #96605 by Bladesworn (Bladesworn)
Get AP & Soak for every purchase per period, without needing to find a Smith to repair your armor, or pay the cost for the repair? I say that's pretty damn good.

Drawback of Iron Body would be not being able to get Balanced or Enchanted, or Socketed/Runic stuff.

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  • PIT DAWWWWWWG
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11 years 10 months ago - 11 years 10 months ago #96609 by PIT DAWWWWWWG (Aldous)
I see a lot of mentioning of base AP values, but I have yet to find a list of just what they may be for each location and type of armor. Is there a list somewhere that I've overlooked or have they simply not been ironed out yet?

Look here!! www.knightrealms.com/forum/Announcements...amage,-and-soak.html

Cool, thanks!

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But I AM as strong as I think I am.

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Last edit: 11 years 10 months ago by PIT DAWWWWWWG (Aldous).

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11 years 10 months ago #96610 by Caldor Eirson (Caldor)
I know the rulebook Geoff posted for proofreading has it. I think the core smithing thread does too

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  • PIT DAWWWWWWG
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11 years 10 months ago #96647 by PIT DAWWWWWWG (Aldous)
Now that I've been able to do some calculations, here's what I've been able to determine as a Smith/Warrior Monk who finds himself at a bit of a rift with the new changes.

With an Armor Multiplier of x4 (+1 from Armor Efficiency), I would receive 120 AP and 4 Soak from Iron Body. It would cost me 10 Build and 10 minutes to refresh these statistics.

The Superior/Exalted Fire Drake Scale armor I wear covers my upper/lower torso, shoulders, one upper arm (having broken the bit that covered the other), and both lower arms, giving me a total of 22 base AP in 7 locations. Multiplied by my Armor Ratio, that makes it 88 AP, with a base soak of 3 (plus the Fire Drake soak, plus a free soak rune from being Exalted, although I could get that soak in other areas)

I can Balance my armor, a process that would cost me 35 CP and 7 Minutes to do, and that would bring my armor total to 110 AP with a x5 AR on each piece.

To repair my armor, I can spend 5 CP and 5 minutes at a forge. To Field Repair my armor, it takes 10 CP and 10 minutes. To Battle Repair my armor, since Battle Repair goes off of total AP, it would take me 11 CP and 30 seconds.

Right now, it seems like the Smithing changes, while stronger for people like me, are also so expensive to upkeep that I can hardly share my boons with anyone else, especially while juggling all the socketing business Heroic Smithing has opened. Lower-level Smiths would not be able to work their craft without a significant amount of early build investment, and higher ones would be conserving their points for upping their sockets rather than blowing it on balancing a few peoples' armor. Iron Body would be a simpler solution for conserving CP but would also hamper my costuming (my coat only looks okay without my tell-tale gutstrap and harness). I always found the niche of being the 'Armor-Healer' in the battlefield interesting, but the current system makes the concept significantly underpowering when you compare it to straight healing (and body can't be bypassed like armor).

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11 years 10 months ago - 11 years 10 months ago #96651 by Arken (Arken)
[strike]How does one calculate AR?[/strike]
Never mind Found it!

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Last edit: 11 years 10 months ago by Arken (Arken).

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