Rules Updates for March

11 years 10 months ago #96672 by Woolsey Bysmor (Osred)
Battle Repair was written before we finalized the new smithing rules, we will look at how it should be adjusted accordingly.

Iron Body will be looked at again. It was meant to replace armor, but not completely be better than most people's armor.

I will make a post later tonight, or tomorrow.

-OOG Michael Smith
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11 years 10 months ago #96673 by Imrahil (Brendan Barrett)
Does armor efficiency count toward iron body as it's technically an unarmored skill?

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11 years 10 months ago #96677 by Silverbow Patriarch (Ardin)
If a Smith has his legendary item as a weapon, is the item's +2 count against the +5 dmg cap or does it gain the benefit as legandary arnor gets a +2 soak over and above the +5 cap. Since this weapon is sup/exalted does it also gain the +1 for a free rune for weapon folding?

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11 years 10 months ago #96720 by Woolsey Bysmor (Osred)
The following changes has been made to the above post, and in other areas. These changes go into effect immediately.

The skills Armor Patch, Armor Efficiency, and Balance Armor have all been clarified to apply to physical, worn armor. They cannot apply to Iron Body, Enchanted Armor, or other forms of AP granted by a skill or ability.

Forge / Repair Armament has been updated as follows:
A smith can bestow Armor Points (AP) to a piece or suit of armor. For every 1 CP and 1 minute spent, the smith can imbue 8 base AP to a piece of armor.

Field Repair Armament has been updated as follows:
A smith can bestow Armor Points (AP) to a piece or suit of armor. For every 1 CP and 1 minute spent, the smith can imbue 4 base AP to a piece of armor.

The Heroic skill Battle Repair has been updated as follows:
The Smith can spend 30 seconds uninterrupted, and repair all armor worn by an individual to its full base AP. The cost of this ability is 1 CP per 6 Base AP imbued. The armor does not need to be removed to be repaired.

-OOG Michael Smith

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