Rules Updates effective 6/16/2008
- Janus

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17 years 7 months ago #8967
by Janus (Janus)
Janus Ivillious
Court Sorcerer of Winterdark
Every man has his own destiny: the only imperative is to follow it, to accept it, no matter where it leads him.
Mike Dennis
RP Marshal
Replied by Janus (Janus) on topic Rules Updates effective 6/16/2008
Maybe its just me, but did Feint actually change, or is it just worded better in the description?
Janus Ivillious
Court Sorcerer of Winterdark
Every man has his own destiny: the only imperative is to follow it, to accept it, no matter where it leads him.
Mike Dennis
RP Marshal
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- Fogrom

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17 years 7 months ago #8968
by Fogrom (Fogrom)
Matt White
Replied by Fogrom (Fogrom) on topic Rules Updates effective 6/16/2008
It was mostly wordsmithed with one substantial change. The original definition leaves it a little ambiguous whether a character that has a defense that won't stop the Feint could be used to stop the coupled attack. In other words, some folks interpreted (and quite reasonably, I'd say) the original definition to mean that if you couldn't stop the Feint then you had no opportunity to stop the coupled attack. Thus, a Feint-Break Limb used against a mage with a stoneskin would result in a broken limb, because the mage would be unable to use his stoneskin, having failed to stop the feint. That was not what was intended, and the revision corrects that.
The change is that the coupled attack is now restricted to profession list skills, whereas previously there was no restriction on coupling a higher list skill with it.
The change is that the coupled attack is now restricted to profession list skills, whereas previously there was no restriction on coupling a higher list skill with it.
Matt White
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- Ilana Darkwood

- Administrator

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17 years 7 months ago #8973
by Ilana Darkwood (Ilana_Darkwood)
A very good job on all the rule revisions in my opinion, all around nice work ^^
OOG:
Marcella Torres
Land System Deputy
New Player Marshal
Replied by Ilana Darkwood (Ilana_Darkwood) on topic Rules Updates effective 6/16/2008
I'm glad that was cleared up.... though surprised the 'mage' part isn't considered a given by some of us.Wild Mage profession – A character with the Wild Mage profession cannot learn the Mage or Bard professions, nor the Arcane Academic Tradition on the Scholar profession list.
A very good job on all the rule revisions in my opinion, all around nice work ^^
OOG:
Marcella Torres
Land System Deputy
New Player Marshal
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- Wren

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17 years 7 months ago #8995
by Wren (Wren)
- Sir Wrenton Revlis of Albriar, The Knight of Wands.
Steward of Sagewood
Headmaster of Darkwood Academy
O.O.G. Adam D. (Marshal)
Replied by Wren (Wren) on topic Rules Updates effective 6/16/2008
I don't want to rain on any Wild Mages parades here, but regarding the Academic Traditions for them being scholars: I understand that since they cannot become Mages that they cannot take the Arcane Academic Tradition, but since it is also prohibited for them to become Bards, shouldn't the Bardic Academic Tradition also be prohibited?
- Sir Wrenton Revlis of Albriar, The Knight of Wands.
Steward of Sagewood
Headmaster of Darkwood Academy
O.O.G. Adam D. (Marshal)
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- Fogrom

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17 years 7 months ago #8996
by Fogrom (Fogrom)
Matt White
Replied by Fogrom (Fogrom) on topic Rules Updates effective 6/16/2008
Doh, good catch!
Edited.
Edited.
Matt White
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- Atrus

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17 years 7 months ago #9009
by Atrus (Atrus)
~Atrus
"Only those who have endured the greatest suffering can become the greatest people."
John
Marshal
Replied by Atrus (Atrus) on topic Rules Updates effective 6/16/2008
Tumbling; finally doing what I wanted it to do... brings a tear to my eye. But, on a side note just to be completely thorough, since this seems to be strictly a defense against trip/throw/body block, are we still displaced by the appropriate skill(s)? IE Berserker Bob calls "body block" on me- am I just moved ten feet in any given direction but remain standing, or do I just call "tumbling" and resume fighting as normal? How does it apply to the knock back effect of certain skills?
Another rules question, the skill "rock/feather body" when using feather body, can I just feather body around, ie call a feather body and have someone carry me somewhere if legs were broken, or call feather body and have someone throw/gust me up in a tree? Can I talk while using feather body, if falling can I grab on to something using "climb" or something like that or just reach out and climb back up while using "feather body"? Or does feather body just require complete concentration and zero movement like the "rock body" aspect?
Thanks
Another rules question, the skill "rock/feather body" when using feather body, can I just feather body around, ie call a feather body and have someone carry me somewhere if legs were broken, or call feather body and have someone throw/gust me up in a tree? Can I talk while using feather body, if falling can I grab on to something using "climb" or something like that or just reach out and climb back up while using "feather body"? Or does feather body just require complete concentration and zero movement like the "rock body" aspect?
Thanks
~Atrus
"Only those who have endured the greatest suffering can become the greatest people."
John
Marshal
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