Rules Updates effective 6/16/2008

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17 years 7 months ago #8967 by Janus (Janus)
Maybe its just me, but did Feint actually change, or is it just worded better in the description?

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17 years 7 months ago #8968 by Fogrom (Fogrom)
It was mostly wordsmithed with one substantial change. The original definition leaves it a little ambiguous whether a character that has a defense that won't stop the Feint could be used to stop the coupled attack. In other words, some folks interpreted (and quite reasonably, I'd say) the original definition to mean that if you couldn't stop the Feint then you had no opportunity to stop the coupled attack. Thus, a Feint-Break Limb used against a mage with a stoneskin would result in a broken limb, because the mage would be unable to use his stoneskin, having failed to stop the feint. That was not what was intended, and the revision corrects that.

The change is that the coupled attack is now restricted to profession list skills, whereas previously there was no restriction on coupling a higher list skill with it.

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17 years 7 months ago #8973 by Ilana Darkwood (Ilana_Darkwood)

Wild Mage profession – A character with the Wild Mage profession cannot learn the Mage or Bard professions, nor the Arcane Academic Tradition on the Scholar profession list.

I'm glad that was cleared up.... though surprised the 'mage' part isn't considered a given by some of us.

A very good job on all the rule revisions in my opinion, all around nice work ^^

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17 years 7 months ago #8995 by Wren (Wren)
I don't want to rain on any Wild Mages parades here, but regarding the Academic Traditions for them being scholars: I understand that since they cannot become Mages that they cannot take the Arcane Academic Tradition, but since it is also prohibited for them to become Bards, shouldn't the Bardic Academic Tradition also be prohibited?

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17 years 7 months ago #8996 by Fogrom (Fogrom)
Doh, good catch!

Edited.

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17 years 7 months ago #9009 by Atrus (Atrus)
Tumbling; finally doing what I wanted it to do... brings a tear to my eye.  But, on a side note just to be completely thorough, since this seems to be strictly a defense against trip/throw/body block,  are we still displaced by the appropriate skill(s)?  IE Berserker Bob calls "body block" on me- am I just moved ten feet in any given direction but remain standing, or do I just call "tumbling" and resume fighting as normal?  How does it apply to the knock back effect of certain skills?

Another rules question, the skill "rock/feather body" when using feather body, can I just feather body around, ie call a feather body and have someone carry me somewhere if legs were broken, or call feather body and have someone throw/gust me up in a tree?  Can I talk while using feather body, if falling can I grab on to something using "climb" or something like that or just reach out and climb back up while using "feather body"?  Or does feather body just require complete concentration and zero movement like the "rock body" aspect?

Thanks

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