Any other WoW mages

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17 years 7 months ago #10207 by Ardentfyre (Ardentfyre)
  If you consider "end-game" to be Magtheridon then you don't really have anything to base your judgement off of.  The problem with mage DPS comes in to play at T5 and T6, and at these phases the "glass-cannon" turns into the "vending-machine" because a warlock or rogue can do everything else we can do, and still do more DPS.  A mage caps out at about 2200-2600dps and will never break that as it stands now, a warlock or rogue however can get to about 2700-3000+ depending on how good they are.  Mages are broken and Blizzard has already admitted they need some fixing to catch up with warlocks especially.

  Also, I have a friend who pally tanks, and I don't know what yer talkin about, Druids and Paladins have pretty much totally replaced warriors on everything except end-game raid bosses (and they shouldn't be better than warriors either, that's what they're made to do).  Don't get me wrong, paladins definately need some fixing, being locked out of all of your spells for up to 8 seconds sucks as a holy paladin, but I guess you can't wear plate and heal better than a priest without some downfall.

  Regardless, I love playing a mage, they take more skill than most other classes and beating those classes time and time again makes me a happy camper.

  To the original poster I'm not really sure which talents you're talking about, did you mean the new WOTLK talents or the current ones?



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17 years 7 months ago #10208 by Magnus (hippy g0th)
wow is lame

the end

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17 years 7 months ago #10212 by Ardentfyre (Ardentfyre)
Eh, it's somethin to do till WAR comes out.



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17 years 7 months ago #10213 by JoDios (JoDios)
Replied by JoDios (JoDios) on topic Any other WoW mages
*blinks* I dont understand a word in this thread.

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17 years 7 months ago #10216 by Tiriel (Tiriel)
Replied by Tiriel (Tiriel) on topic Any other WoW mages
Well in my experience (limited to all of SSC, the first couple of bosses of TK and Hyjal) there are really few encounters after Magtheridon that melee DPS can just go nuts, most encounters in that part of the game are either phase-complicated (meaning that melee DPS has to do something other than DPS the boss during parts of the fight, thus falling behind ranged DPS to a vast degree) or melee-unfriendly (meaning the boss has abilities or does things that result in melee DPS being less than ideal for the encounter, like nasty knockback, or random aggro-dropping), so I used Magtheridon as an example of a boss that IS melee-friendly.  Sorry if you are too 1337 to get it, but MOST players won't see Mag at all, much less anything that is truly end game.

Also, please refer to:

www.wwsscoreboard.com/classplacings.php

And tell me again about Mage issues..

T


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17 years 7 months ago #10235 by Ardentfyre (Ardentfyre)
Easily, Mages are beaten by warlocks in EVERY instance.  Give me one reason why you'd ever take more than one mage if you have another warlock to take his place?

One mage in a 25-man can do all the CC you need (if you need it all) make a table, buff AB, and portal.  A Walock however has Blood Pact for whatever group they're in, Curse's that help overall raid DPS (which you'd need multiple warlocks to sustain all the different kinds), AND they do more damage then mages.

Rogue 2475
Warlock 2231
Warrior 2096
Hunter 2068
Mage 2029
Shaman 1787
Paladin 1594
Druid 1520
Priest 1403


Blizzard's "glass-cannon" is #5 in overall DPS.

Why did you even bother posting this if it totally contradicts what you're arguing?


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