Protections for Buildings

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11 years 5 months ago #106429 by Bladesworn (Bladesworn)
Buildings attract thieves, brigands, & for some odd reason a lot of undead, woodland animals, & dangerous creatures. I recommend not staying in buildings. Sleep on a large, flat rock. Things will assume you were some sort of sacrifice & impure to the touch. Everything will leave you alone.

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  • Tim P
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11 years 5 months ago #106444 by Tim P (OrganicGolem)
That sounds uncomfortable.
I would also recommend a large, and scary animal sleep near the door.
It seems to do the trick.

-Orophin






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11 years 5 months ago #106459 by Rowan Uidhir (Teresa)
Though it is not a permanent solution, myself and other talented spell-singers can magically lock and sturdy any doors of a building or the flaps of a tent. It's quite handy and can buy you and Aella some time to ready yourselves lest a bandit attacks.

However, I must add the disclaimer that bards' voices work in a fugue with The Weave. Our powers are innately arcane.

Also, my friend, I believe that the Lady of Drega'Mire pinned an advertisement a while ago, offering her services of divine ceremonies, a while back.

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11 years 5 months ago #106471 by Dunn Ironwill (JackDimms)
You know how to keep yourself safe while you sleep? Don't let people know where you sleep. Do like Clove does and hide out in the woods when you're tired. Even better yet for those who can climb trees, climb into a tree and tie yourself to the strongest and highest branch you can find. Make sure to bring some ale up with you though.

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Jack Dimms.



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