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Rules Update: Restraining Items, Quickbind
16 years 8 months ago #37155
by Malyc
Malyc Weavewarden
(Jeramy you dolt!)
Replied by Malyc on topic Rules Update: Restraining Items, Quickbind
If that is true, then the only difference is time of creation, and build cost to create. In which case, leather restraints still seem superfluous, given that manacles are permanent, and leather restraints are one time use. I'm just not seeing why someone would create them.
Malyc Weavewarden
(Jeramy you dolt!)
16 years 8 months ago #37159
by Odo
"Praise be to Enax, and blessing to his followers."
(Tom Senger )
Replied by Odo on topic Rules Update: Restraining Items, Quickbind
Easier physreps to carry? Cheap way to bind people?
"Praise be to Enax, and blessing to his followers."
(Tom Senger )
16 years 8 months ago #37161
by geezer
Edwin Haroldson
Loremaster
Master of the Mages' Guild
An ethical person does the right thing when no one is watching.
OOG - Charlie Spiegel - Kitchen Marshal
"War is a matter of vital importance to the State..."
Replied by geezer on topic Rules Update: Restraining Items, Quickbind
If the manacles have a locking mechanism, is it harder to escape from them?
Edwin Haroldson
Loremaster
Master of the Mages' Guild
An ethical person does the right thing when no one is watching.
OOG - Charlie Spiegel - Kitchen Marshal
"War is a matter of vital importance to the State..."
- GJSchaller
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- Character is to a person, what carbon is to steel.
16 years 8 months ago #37164
by GJSchaller
Replied by GJSchaller on topic Rules Update: Restraining Items, Quickbind
Leather Restraints cost less time and CP, and therefore less money to make - 5sp vs 10sp / 1 Gold. At higher levels, it's not a big difference, but for beginning characters, that can be a lot, for both the crafting Smith to make them, and the purchasing character.
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