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Still more changes
12 years 1 week ago #106612
by Adderyn2
Adderyn
OOC:
Josh
(Same user as Forums account "Adderyn", just lucky enough to get locked out during Yahoo mail's refusal to allow messages from KR's domain.)
Replied by Adderyn2 on topic Re:Still more changes
What about a + 0 or + 1 "Divine Proficiency" skill for The Cleric profession?
It could work as either a continuous skill, or as another option have it as a per period, short term buff similar to other combat augment skills.
It could work as either a continuous skill, or as another option have it as a per period, short term buff similar to other combat augment skills.
Adderyn
OOC:
Josh
(Same user as Forums account "Adderyn", just lucky enough to get locked out during Yahoo mail's refusal to allow messages from KR's domain.)
12 years 1 week ago #106639
by Osred
-OOG Michael Smith
Replied by Osred on topic Re:Still more changes
Once again, thank you everyone for their input. When I get home tomorrow, I will try to make an overview of the suggestions and post them to the rules marshals board. My hope is to get this done in a timely fashion.
-OOG Michael Smith
The following user(s) said Thank You: Tycho Montresor
12 years 1 week ago #106640
by Osred
-OOG Michael Smith
Replied by Osred on topic Re:Still more changes
Also, if anyone hesitated on responding for in game reasons, send me a PM by tomorrow late afternoon and you will included in my initial overview, if you send it after that, I will copy and paste it without your name.
-OOG Michael Smith
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12 years 1 week ago #106865
by Bladesworn
Maybe zomething called Zeal. Grants the Cleric either +1 Strength to all weapon strikes OR +0 Divine for 5 minutes, also grants +15 temp Body.
So the Cleric gets something that's like a weapon prof or a damage type against specific foes.
IG: Tyran Radley
Vassal of Alisandria
OOG: Paul Y.
Replied by Bladesworn on topic Re:Still more changes
Gilthu wrote:
Bat Cooper wrote: In regards to the "Aid" change, maybe if there was another way for a cleric to swing for divine like the witch hunters swing for posi(like divine energy concentration as a skill?). With things as they are if a group of Super Clerics comes across something that can only be affected by divine and there isn't a priest handy with a LOT of faith points all they can do is pout at it. This would make for an awkward situation if an angel of "insert deity name here" attacks a mass.
Something like a "Divine Faith" periodic, faith. User channels their faith into a physical manifestation of their deity's power. When used the cleric swings for +1 divine, is immune to fear and terror effects. Lasts 5 minutes. Costs 4~6 build.
Something like that would be cool, and inline with berserker's rage and spirit of the dragon.
Maybe zomething called Zeal. Grants the Cleric either +1 Strength to all weapon strikes OR +0 Divine for 5 minutes, also grants +15 temp Body.
So the Cleric gets something that's like a weapon prof or a damage type against specific foes.
IG: Tyran Radley
Vassal of Alisandria
OOG: Paul Y.
The following user(s) said Thank You: Adderyn2
12 years 5 days ago #107292
by Osred
-OOG Michael Smith
Replied by Osred on topic Still more changes
Due to on going discussion, the changes discussed in this thread are NOT going to be implemented thus month. Again, thank you everyone for your input.
-OOG Michael Smith
11 years 11 months ago #107877
by Selrik
Replied by Selrik on topic Still more changes
Just an additional comment to enter the discussion:
Changes to Sanctuary, moving Aid to Tier III.
It is of note that War has the exact same Prayer at Tier III called War Blade. It however adds +1 Divine as opposed to Aid which is +0 Divine for the same duration. Don't know if anyone has pointed this out yet.
Changes to Sanctuary, moving Aid to Tier III.
It is of note that War has the exact same Prayer at Tier III called War Blade. It however adds +1 Divine as opposed to Aid which is +0 Divine for the same duration. Don't know if anyone has pointed this out yet.
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